cd jni call ndk-build if %ERRORLEVEL% EQU 0 ( cd.. mkdir "assets\shaders\base" xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y mkdir "assets\shaders\terraintessellation" xcopy "..\..\data\shaders\terraintessellation\*.*" "assets\shaders\terraintessellation" /Y mkdir "assets\textures" xcopy "..\..\data\textures\terrain_heightmap_r16.ktx" "assets\textures" /Y xcopy "..\..\data\textures\terrain_texturearray_bc3.ktx" "assets\textures" /Y xcopy "..\..\data\textures\skysphere_bc3.ktx" "assets\textures" /Y mkdir "assets\models" xcopy "..\..\data\models\geosphere.obj" "assets\models" /Y mkdir "res\drawable" xcopy "..\..\android\images\icon.png" "res\drawable" /Y call ant debug -Dout.final.file=vulkanTerraintessellation.apk ) ELSE ( echo error : ndk-build failed with errors! cd.. )