/* Copyright (c) 2025, Sascha Willems * * SPDX-License-Identifier: MIT * */ [shader("callable")] void callableMain(inout float3 outColor) { // Generate a checker board pattern float2 pos = float2(DispatchRaysIndex().x / 8, DispatchRaysIndex().y / 8); float col = pos.y % 2.0; outColor = float3(col, col, col); }