cd jni call ndk-build if %ERRORLEVEL% EQU 0 ( echo ndk-build has failed, build cancelled cd.. mkdir "assets\shaders\base" xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y mkdir "assets\shaders\indirectdraw" xcopy "..\..\data\shaders\indirectdraw\*.spv" "assets\shaders\indirectdraw" /Y mkdir "assets\textures" xcopy "..\..\data\textures\texturearray_plants_bc3.ktx" "assets\textures" /Y xcopy "..\..\data\textures\ground_dry_bc3.ktx" "assets\textures" /Y mkdir "assets\models" xcopy "..\..\data\models\plants.dae" "assets\models" /Y xcopy "..\..\data\models\plane_circle.dae" "assets\models" /Y xcopy "..\..\data\models\skysphere.dae" "assets\models" /Y mkdir "res\drawable" xcopy "..\..\android\images\icon.png" "res\drawable" /Y call ant debug -Dout.final.file=vulkanIndirectdraw.apk ) ELSE ( echo error : ndk-build failed with errors! cd.. )