/* * Shared android example base * * Will be replaced once the main examples get proper android support * * Copyright (C) 2016 by Sascha Willems - www.saschawillems.de * * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) */ #pragma once #include #include #include #include #include #include #include #include #include "vulkanandroid.h" #include "vulkanswapchain.hpp" #include "vulkantools.h" class VulkanAndroidExampleBase { private: std::chrono::high_resolution_clock::time_point tStart; VkShaderModule loadShaderModule(const char *fileName, VkShaderStageFlagBits stage) { // Load shader from compressed asset AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING); assert(asset); size_t size = AAsset_getLength(asset); assert(size > 0); char *shaderCode = new char[size]; AAsset_read(asset, shaderCode, size); AAsset_close(asset); VkShaderModule shaderModule; VkShaderModuleCreateInfo moduleCreateInfo; VkResult err; moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; moduleCreateInfo.pNext = NULL; moduleCreateInfo.codeSize = size; moduleCreateInfo.pCode = (uint32_t*)shaderCode; moduleCreateInfo.flags = 0; err = vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule); assert(!err); return shaderModule; } public: bool prepared = false; struct android_app* app; uint32_t width; uint32_t height; float frameTimer = 1.0f; struct Texture { VkSampler sampler; VkImage image; VkImageLayout imageLayout; VkDeviceMemory deviceMemory; VkImageView view; uint32_t width, height; uint32_t mipLevels; }; VkPhysicalDeviceMemoryProperties deviceMemoryProperties; VkInstance instance; VkPhysicalDevice physicalDevice; VkDevice device; VkQueue queue; VkCommandPool cmdPool; VkCommandBuffer setupCmdBuffer = VK_NULL_HANDLE; VkCommandBuffer postPresentCmdBuffer = VK_NULL_HANDLE; VkCommandBuffer prePresentCmdBuffer = VK_NULL_HANDLE; std::vector drawCmdBuffers; VkPipelineCache pipelineCache; VkDescriptorPool descriptorPool; VulkanSwapChain swapChain; std::vector shaderModules; uint32_t currentBuffer = 0; struct { VkImage image; VkDeviceMemory mem; VkImageView view; } depthStencil; std::vectorframeBuffers; VkRenderPass renderPass; struct { VkSemaphore presentComplete; VkSemaphore submitSignal; } semaphores; VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t * typeIndex) { for (uint32_t i = 0; i < 32; i++) { if ((typeBits & 1) == 1) { if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties) { *typeIndex = i; return true; } } typeBits >>= 1; } return false; } void initVulkan() { bool libLoaded = loadVulkanLibrary(); assert(libLoaded); VkResult vkRes; // Instance VkApplicationInfo appInfo = {}; appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; appInfo.pApplicationName = "Vulkan Android Example"; appInfo.applicationVersion = 1; appInfo.pEngineName = "VulkanAndroidExample"; appInfo.engineVersion = 1; // todo : Workaround to support implementations that are not using the latest SDK appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 1); VkInstanceCreateInfo instanceCreateInfo = {}; instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instanceCreateInfo.pApplicationInfo = &appInfo; vkRes = vkCreateInstance(&instanceCreateInfo, NULL, &instance); assert(vkRes == VK_SUCCESS); loadVulkanFunctions(instance); // Device // Always use first physical device uint32_t gpuCount; vkRes = vkEnumeratePhysicalDevices(instance, &gpuCount, &physicalDevice); assert(vkRes == VK_SUCCESS); // Find a queue that supports graphics operations uint32_t graphicsQueueIndex = 0; uint32_t queueCount; vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL); assert(queueCount >= 1); std::vector queueProps; queueProps.resize(queueCount); vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data()); for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++) { if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT) break; } assert(graphicsQueueIndex < queueCount); // Request the queue float queuePriorities = 0.0f; VkDeviceQueueCreateInfo queueCreateInfo = {}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = graphicsQueueIndex; queueCreateInfo.queueCount = 1; queueCreateInfo.pQueuePriorities = &queuePriorities; // Create device VkDeviceCreateInfo deviceCreateInfo = {}; deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; deviceCreateInfo.queueCreateInfoCount = 1; deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo; vkRes = vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device); assert(vkRes == VK_SUCCESS); // Get graphics queue vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue); // Device memory properties (for finding appropriate memory types) vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties); // Swap chain swapChain.connect(instance, physicalDevice, device); swapChain.initSurface(app->window); // Command buffer pool VkCommandPoolCreateInfo cmdPoolInfo = {}; cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex; cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; vkRes = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool); assert(!vkRes); // Pipeline cache VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {}; pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO; VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache); assert(!err); // Create semaphores for synchronization VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo(); err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.presentComplete); assert(!err); err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.submitSignal); assert(!err); createSetupCommandBuffer(); startSetupCommandBuffer(); swapChain.create(setupCmdBuffer, &width, &height); setupDepthStencil(); setupRenderPass(); setupFrameBuffer(); flushSetupCommandBuffer(); createCommandBuffers(); } void cleanUpVulkan() { swapChain.cleanup(); vkDestroyDescriptorPool(device, descriptorPool, nullptr); if (setupCmdBuffer != VK_NULL_HANDLE) { vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer); } vkFreeCommandBuffers(device, cmdPool, drawCmdBuffers.size(), drawCmdBuffers.data()); vkFreeCommandBuffers(device, cmdPool, 1, &prePresentCmdBuffer); vkFreeCommandBuffers(device, cmdPool, 1, &postPresentCmdBuffer); vkDestroyRenderPass(device, renderPass, nullptr); for (uint32_t i = 0; i < frameBuffers.size(); i++) { vkDestroyFramebuffer(device, frameBuffers[i], nullptr); } for (auto& shaderModule : shaderModules) { vkDestroyShaderModule(device, shaderModule, nullptr); } vkDestroyImageView(device, depthStencil.view, nullptr); vkDestroyImage(device, depthStencil.image, nullptr); vkFreeMemory(device, depthStencil.mem, nullptr); vkDestroySemaphore(device, semaphores.presentComplete, nullptr); vkDestroySemaphore(device, semaphores.submitSignal, nullptr); vkDestroyPipelineCache(device, pipelineCache, nullptr); vkDestroyDevice(device, nullptr); vkDestroyInstance(instance, nullptr); freeVulkanLibrary(); } VkPipelineShaderStageCreateInfo loadShader(const char * fileName, VkShaderStageFlagBits stage) { VkPipelineShaderStageCreateInfo shaderStage = {}; shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; shaderStage.stage = stage; shaderStage.module = loadShaderModule(fileName, stage); shaderStage.pName = "main"; assert(shaderStage.module != NULL); shaderModules.push_back(shaderStage.module); return shaderStage; } void createSetupCommandBuffer() { VkCommandBufferAllocateInfo cmdBufAllocateInfo = vkTools::initializers::commandBufferAllocateInfo( cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, 1); VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &setupCmdBuffer); assert(!vkRes); } void startSetupCommandBuffer() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); vkBeginCommandBuffer(setupCmdBuffer, &cmdBufInfo); } void flushSetupCommandBuffer() { VkResult err; if (setupCmdBuffer == VK_NULL_HANDLE) return; err = vkEndCommandBuffer(setupCmdBuffer); assert(!err); VkSubmitInfo submitInfo = {}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &setupCmdBuffer; err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE); assert(!err); err = vkQueueWaitIdle(queue); assert(!err); } void setupDepthStencil() { VkImageCreateInfo image = {}; image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image.pNext = NULL; image.imageType = VK_IMAGE_TYPE_2D; image.format = VK_FORMAT_D24_UNORM_S8_UINT; image.extent = { width, height, 1 }; image.mipLevels = 1; image.arrayLayers = 1; image.samples = VK_SAMPLE_COUNT_1_BIT; image.tiling = VK_IMAGE_TILING_OPTIMAL; image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; image.flags = 0; VkMemoryAllocateInfo mem_alloc = {}; mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_alloc.pNext = NULL; mem_alloc.allocationSize = 0; mem_alloc.memoryTypeIndex = 0; VkImageViewCreateInfo depthStencilView = {}; depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; depthStencilView.pNext = NULL; depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D; depthStencilView.format = VK_FORMAT_D24_UNORM_S8_UINT; depthStencilView.flags = 0; depthStencilView.subresourceRange = {}; depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; depthStencilView.subresourceRange.baseMipLevel = 0; depthStencilView.subresourceRange.levelCount = 1; depthStencilView.subresourceRange.baseArrayLayer = 0; depthStencilView.subresourceRange.layerCount = 1; VkMemoryRequirements memReqs; VkResult err; err = vkCreateImage(device, &image, nullptr, &depthStencil.image); assert(!err); vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs); mem_alloc.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex); err = vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem); assert(!err); err = vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0); assert(!err); vkTools::setImageLayout(setupCmdBuffer, depthStencil.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); depthStencilView.image = depthStencil.image; err = vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view); assert(!err); } void setupFrameBuffer() { VkImageView attachments[2]; // Depth/Stencil attachment is the same for all frame buffers attachments[1] = depthStencil.view; VkFramebufferCreateInfo frameBufferCreateInfo = {}; frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; frameBufferCreateInfo.pNext = NULL; frameBufferCreateInfo.renderPass = renderPass; frameBufferCreateInfo.attachmentCount = 2; frameBufferCreateInfo.pAttachments = attachments; frameBufferCreateInfo.width = width; frameBufferCreateInfo.height = height; frameBufferCreateInfo.layers = 1; // Create frame buffers for every swap chain image frameBuffers.resize(swapChain.imageCount); for (uint32_t i = 0; i < frameBuffers.size(); i++) { attachments[0] = swapChain.buffers[i].view; VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]); assert(!err); } } void setupRenderPass() { VkAttachmentDescription attachments[2]; attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM; attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT; attachments[1].samples = VK_SAMPLE_COUNT_1_BIT; attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference colorReference = {}; colorReference.attachment = 0; colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference depthReference = {}; depthReference.attachment = 1; depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.flags = 0; subpass.inputAttachmentCount = 0; subpass.pInputAttachments = NULL; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &colorReference; subpass.pResolveAttachments = NULL; subpass.pDepthStencilAttachment = &depthReference; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = NULL; VkRenderPassCreateInfo renderPassInfo = {}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassInfo.pNext = NULL; renderPassInfo.attachmentCount = 2; renderPassInfo.pAttachments = attachments; renderPassInfo.subpassCount = 1; renderPassInfo.pSubpasses = &subpass; renderPassInfo.dependencyCount = 0; renderPassInfo.pDependencies = NULL; VkResult err; err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass); assert(!err); } void createCommandBuffers() { drawCmdBuffers.resize(swapChain.imageCount); VkCommandBufferAllocateInfo cmdBufAllocateInfo = vkTools::initializers::commandBufferAllocateInfo( cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY, drawCmdBuffers.size()); VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, drawCmdBuffers.data()); assert(!vkRes); cmdBufAllocateInfo.commandBufferCount = 1; // Pre present vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &prePresentCmdBuffer); assert(!vkRes); // Post present vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &postPresentCmdBuffer); assert(!vkRes); } void submitPrePresentBarrier(VkImage image) { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkResult vkRes = vkBeginCommandBuffer(prePresentCmdBuffer, &cmdBufInfo); assert(!vkRes); VkImageMemoryBarrier prePresentBarrier = vkTools::initializers::imageMemoryBarrier(); prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; prePresentBarrier.dstAccessMask = 0; prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; prePresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; prePresentBarrier.image = image; vkCmdPipelineBarrier( prePresentCmdBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_FLAGS_NONE, 0, nullptr, // No memory barriers, 0, nullptr, // No buffer barriers, 1, &prePresentBarrier); vkRes = vkEndCommandBuffer(prePresentCmdBuffer); assert(!vkRes); VkSubmitInfo submitInfo = vkTools::initializers::submitInfo(); submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &prePresentCmdBuffer; vkRes = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE); assert(!vkRes); } void submitPostPresentBarrier(VkImage image) { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkResult vkRes = vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo); assert(!vkRes); VkImageMemoryBarrier postPresentBarrier = vkTools::initializers::imageMemoryBarrier(); postPresentBarrier.srcAccessMask = 0; postPresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; postPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; postPresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; postPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; postPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; postPresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; postPresentBarrier.image = image; vkCmdPipelineBarrier( postPresentCmdBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, 0, 0, nullptr, // No memory barriers, 0, nullptr, // No buffer barriers, 1, &postPresentBarrier); vkRes = vkEndCommandBuffer(postPresentCmdBuffer); assert(!vkRes); VkSubmitInfo submitInfo = vkTools::initializers::submitInfo(); submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &postPresentCmdBuffer; vkRes = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE); assert(!vkRes); } void loadTexture(const char* fileName, VkFormat format, Texture *texture, bool forceLinearTiling) { VkFormatProperties formatProperties; VkResult err; AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING); assert(asset); size_t size = AAsset_getLength(asset); assert(size > 0); void *textureData = malloc(size); AAsset_read(asset, textureData, size); AAsset_close(asset); gli::texture2D tex2D(gli::load((const char*)textureData, size)); assert(!tex2D.empty()); texture->width = tex2D[0].dimensions().x; texture->height = tex2D[0].dimensions().y; texture->mipLevels = tex2D.levels(); // Get device properites for the requested texture format vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties); // Only use linear tiling if requested (and supported by the device) // Support for linear tiling is mostly limited, so prefer to use // optimal tiling instead // On most implementations linear tiling will only support a very // limited amount of formats and features (mip maps, cubemaps, arrays, etc.) VkBool32 useStaging = true; // Only use linear tiling if forced if (forceLinearTiling) { // Don't use linear if format is not supported for (linear) shader sampling useStaging = !(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT); } VkImageCreateInfo imageCreateInfo = vkTools::initializers::imageCreateInfo(); imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; imageCreateInfo.format = format; imageCreateInfo.mipLevels = 1; imageCreateInfo.arrayLayers = 1; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.tiling = VK_IMAGE_TILING_LINEAR; imageCreateInfo.usage = (useStaging) ? VK_IMAGE_USAGE_TRANSFER_SRC_BIT : VK_IMAGE_USAGE_SAMPLED_BIT; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.flags = 0; imageCreateInfo.extent = { texture->width, texture->height, 1 }; VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo(); VkMemoryRequirements memReqs; startSetupCommandBuffer(); if (useStaging) { // Load all available mip levels into linear textures // and copy to optimal tiling target struct MipLevel { VkImage image; VkDeviceMemory memory; }; std::vector mipLevels; mipLevels.resize(texture->mipLevels); // Copy mip levels for (uint32_t level = 0; level < texture->mipLevels; ++level) { imageCreateInfo.extent.width = tex2D[level].dimensions().x; imageCreateInfo.extent.height = tex2D[level].dimensions().y; imageCreateInfo.extent.depth = 1; err = vkCreateImage(device, &imageCreateInfo, nullptr, &mipLevels[level].image); assert(!err); vkGetImageMemoryRequirements(device, mipLevels[level].image, &memReqs); memAllocInfo.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex); err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mipLevels[level].memory); assert(!err); err = vkBindImageMemory(device, mipLevels[level].image, mipLevels[level].memory, 0); assert(!err); VkImageSubresource subRes = {}; subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkSubresourceLayout subResLayout; void *data; vkGetImageSubresourceLayout(device, mipLevels[level].image, &subRes, &subResLayout); assert(!err); err = vkMapMemory(device, mipLevels[level].memory, 0, memReqs.size, 0, &data); assert(!err); size_t levelSize = tex2D[level].size(); memcpy(data, tex2D[level].data(), levelSize); vkUnmapMemory(device, mipLevels[level].memory); // Image barrier for linear image (base) // Linear image will be used as a source for the copy vkTools::setImageLayout( setupCmdBuffer, mipLevels[level].image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); } // Setup texture as blit target with optimal tiling imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageCreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; imageCreateInfo.mipLevels = texture->mipLevels; imageCreateInfo.extent = { texture->width, texture->height, 1 }; err = vkCreateImage(device, &imageCreateInfo, nullptr, &texture->image); assert(!err); vkGetImageMemoryRequirements(device, texture->image, &memReqs); memAllocInfo.allocationSize = memReqs.size; getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex); err = vkAllocateMemory(device, &memAllocInfo, nullptr, &texture->deviceMemory); assert(!err); err = vkBindImageMemory(device, texture->image, texture->deviceMemory, 0); assert(!err); // Image barrier for optimal image (target) // Optimal image will be used as destination for the copy vkTools::setImageLayout( setupCmdBuffer, texture->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); // Copy mip levels one by one for (uint32_t level = 0; level < texture->mipLevels; ++level) { // Copy region for image blit VkImageCopy copyRegion = {}; copyRegion.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.srcSubresource.baseArrayLayer = 0; copyRegion.srcSubresource.mipLevel = 0; copyRegion.srcSubresource.layerCount = 1; copyRegion.srcOffset = { 0, 0, 0 }; copyRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; copyRegion.dstSubresource.baseArrayLayer = 0; // Set mip level to copy the linear image to copyRegion.dstSubresource.mipLevel = level; copyRegion.dstSubresource.layerCount = 1; copyRegion.dstOffset = { 0, 0, 0 }; copyRegion.extent.width = tex2D[level].dimensions().x; copyRegion.extent.height = tex2D[level].dimensions().y; copyRegion.extent.depth = 1; // Put image copy into command buffer vkCmdCopyImage( setupCmdBuffer, mipLevels[level].image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©Region); // Change texture image layout to shader read after the copy texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; vkTools::setImageLayout( setupCmdBuffer, texture->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, texture->imageLayout); } flushSetupCommandBuffer(); // Clean up linear images // No longer required after mip levels // have been transformed over to optimal tiling for (auto& level : mipLevels) { vkDestroyImage(device, level.image, nullptr); vkFreeMemory(device, level.memory, nullptr); } } else { // Prefer using optimal tiling, as linear tiling // may support only a small set of features // depending on implementation (e.g. no mip maps, only one layer, etc.) VkImage mappableImage; VkDeviceMemory mappableMemory; // Load mip map level 0 to linear tiling image err = vkCreateImage(device, &imageCreateInfo, nullptr, &mappableImage); assert(!err); // Get memory requirements for this image // like size and alignment vkGetImageMemoryRequirements(device, mappableImage, &memReqs); // Set memory allocation size to required memory size memAllocInfo.allocationSize = memReqs.size; // Get memory type that can be mapped to host memory getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &memAllocInfo.memoryTypeIndex); // Allocate host memory err = vkAllocateMemory(device, &memAllocInfo, nullptr, &mappableMemory); assert(!err); // Bind allocated image for use err = vkBindImageMemory(device, mappableImage, mappableMemory, 0); assert(!err); // Get sub resource layout // Mip map count, array layer, etc. VkImageSubresource subRes = {}; subRes.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkSubresourceLayout subResLayout; void *data; // Get sub resources layout // Includes row pitch, size offsets, etc. vkGetImageSubresourceLayout(device, mappableImage, &subRes, &subResLayout); assert(!err); // Map image memory err = vkMapMemory(device, mappableMemory, 0, memReqs.size, 0, &data); assert(!err); // Copy image data into memory memcpy(data, tex2D[subRes.mipLevel].data(), tex2D[subRes.mipLevel].size()); vkUnmapMemory(device, mappableMemory); // Linear tiled images don't need to be staged // and can be directly used as textures texture->image = mappableImage; texture->deviceMemory = mappableMemory; texture->imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; // Setup image memory barrier vkTools::setImageLayout( setupCmdBuffer, texture->image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, texture->imageLayout); flushSetupCommandBuffer(); } // Create sampler // In Vulkan textures are accessed by samplers // This separates all the sampling information from the // texture data // This means you could have multiple sampler objects // for the same texture with different settings // Similar to the samplers available with OpenGL 3.3 VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo(); sampler.magFilter = VK_FILTER_LINEAR; sampler.minFilter = VK_FILTER_LINEAR; sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeV = sampler.addressModeU; sampler.addressModeW = sampler.addressModeU; sampler.mipLodBias = 0.0f; sampler.compareOp = VK_COMPARE_OP_NEVER; sampler.minLod = 0.0f; // Max level-of-detail should match mip level count sampler.maxLod = (useStaging) ? (float)texture->mipLevels : 0.0f; // Enable anisotropic filtering sampler.maxAnisotropy = 8; sampler.anisotropyEnable = VK_TRUE; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; err = vkCreateSampler(device, &sampler, nullptr, &texture->sampler); assert(!err); // Create image view // Textures are not directly accessed by the shaders and // are abstracted by image views containing additional // information and sub resource ranges VkImageViewCreateInfo view = vkTools::initializers::imageViewCreateInfo(); view.image = VK_NULL_HANDLE; view.viewType = VK_IMAGE_VIEW_TYPE_2D; view.format = format; view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; view.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view.subresourceRange.baseMipLevel = 0; view.subresourceRange.baseArrayLayer = 0; view.subresourceRange.layerCount = 1; // Linear tiling usually won't support mip maps // Only set mip map count if optimal tiling is used view.subresourceRange.levelCount = (useStaging) ? texture->mipLevels : 1; view.image = texture->image; err = vkCreateImageView(device, &view, nullptr, &texture->view); assert(!err); } // Free staging resources used while creating a texture void destroyTextureImage(Texture *texture) { vkDestroyImage(device, texture->image, nullptr); vkFreeMemory(device, texture->deviceMemory, nullptr); } void startTiming() { tStart = std::chrono::high_resolution_clock::now(); } void endTiming() { auto tEnd = std::chrono::high_resolution_clock::now(); auto tDiff = std::chrono::duration(tEnd - tStart).count(); frameTimer = (float)tDiff; } };