// Copyright 2020 Google LLC Texture2D textureColor0 : register(t0); SamplerState samplerColor0 : register(s0); Texture2D textureColor1 : register(t1); SamplerState samplerColor1 : register(s1); float4 main([[vk::location(0)]] float2 inUV : TEXCOORD0) : SV_TARGET { return textureColor0.Sample(samplerColor0, inUV); }