// Copyright 2020 Google LLC Texture2D textureColorMap : register(t1); SamplerState samplerColorMap : register(s1); float4 main([[vk::location(0)]] float2 inUV : TEXCOODR0) : SV_TARGET { float4 color = textureColorMap.Sample(samplerColorMap, inUV); return float4(color.rgb, 1.0); }