# Max2Obj Version 4.0 Mar 10th, 2001 # # object default to come ... # v -5.000000 -5.000000 -5.000000 v 5.000000 -5.000000 -5.000000 v -5.000000 5.000000 -5.000000 v 5.000000 5.000000 -5.000000 v -5.000000 -5.000000 5.000000 v 5.000000 -5.000000 5.000000 v -5.000000 5.000000 5.000000 v 5.000000 5.000000 5.000000 # 8 vertices vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 vt 0.000000 0.000000 0.000000 vt 1.000000 0.000000 0.000000 vt 0.000000 1.000000 0.000000 vt 1.000000 1.000000 0.000000 # 12 texture vertices vn 0.000000 0.000000 -2.000000 vn 0.000000 0.000000 -1.000000 vn 0.000000 0.000000 -1.000000 vn 0.000000 0.000000 -2.000000 vn 0.000000 -0.000000 2.000000 vn 0.000000 -0.000000 1.000000 vn 0.000000 -0.000000 1.000000 vn 0.000000 -0.000000 2.000000 # 8 vertex normals g default s 2 f 1/10/1 3/12/3 4/11/4 f 4/11/4 2/9/2 1/10/1 s 4 f 5/9/5 6/10/6 8/12/8 f 8/12/8 7/11/7 5/9/5 s 8 f 1/5/1 2/6/2 6/8/6 f 6/8/6 5/7/5 1/5/1 s 16 f 2/1/2 4/2/4 8/4/8 f 8/4/8 6/3/6 2/1/2 s 32 f 4/5/4 3/6/3 7/8/7 f 7/8/7 8/7/8 4/5/4 s 64 f 3/1/3 1/2/1 5/4/5 f 5/4/5 7/3/7 3/1/3 # 12 faces g