// Copyright 2020 Google LLC struct VSInput { [[vk::location(0)]] float4 Pos : POSITION0; [[vk::location(2)]] float3 Color : COLOR0; }; struct UBO { float4x4 projection; float4x4 model; }; cbuffer ubo : register(b0) { UBO ubo; } struct VSOutput { float4 Pos : SV_POSITION; [[vk::location(0)]] float3 Color : COLOR0; }; VSOutput main(VSInput input) { VSOutput output = (VSOutput)0; output.Color = input.Color; output.Pos = mul(ubo.projection, mul(ubo.model, input.Pos)); return output; }