/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Image (gli.g-truc.net) /// /// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file gli/texture_cube_array.hpp /// @date 2011-04-06 / 2013-01-11 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #pragma once #include "texture_cube.hpp" namespace gli { /// textureCubeArray class textureCubeArray : public texture { public: typedef dim2_t dim_type; typedef vec4 texcoord_type; public: /// Create an empty texture cube array textureCubeArray(); /// Create a textureCubeArray and allocate a new storage explicit textureCubeArray( format_type Format, dim_type const & Dimensions, size_type Layers, size_type Levels); /// Create a textureCubeArray and allocate a new storage with a complete mipmap chain explicit textureCubeArray( format_type Format, dim_type const & Dimensions, size_type Layers); /// Create a textureCubeArray view with an existing storage explicit textureCubeArray( texture const & Texture); /// Reference a subset of an exiting storage constructor explicit textureCubeArray( texture const & Texture, format_type Format, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel); /// Create a texture view, reference a subset of an exiting textureCubeArray instance explicit textureCubeArray( textureCubeArray const & Texture, size_type BaseLayer, size_type MaxLayer, size_type BaseFace, size_type MaxFace, size_type BaseLevel, size_type MaxLevel); /// Create a view of the texture identified by Layer in the texture array textureCube operator[](size_type Layer) const; /// Return the dimensions of a texture instance: width and height where both should be equal. dim_type dimensions() const; }; }//namespace gli #include "./core/texture_cube_array.inl"