/* * Vulkan Example - Line rendering * * Copyright (C) 2024 by Sascha Willems - www.saschawillems.de * * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) */ #include "vulkanexamplebase.h" #include "VulkanglTFModel.h" class VulkanExample : public VulkanExampleBase { public: int32_t gridSize{ 3 }; vkglTF::Model model; struct UniformData { glm::mat4 projection; glm::mat4 modelview; glm::vec4 lightPos{ -10.0f, -10.0f, 10.0f, 1.0f }; } uniformData; vks::Buffer uniformBuffer; struct Box { vks::Buffer vertices; vks::Buffer indices; uint32_t indexCount{ 0 }; } box; PFN_vkCmdSetLineRasterizationModeEXT vkCmdSetLineRasterizationModeEXT{ VK_NULL_HANDLE }; PFN_vkCmdSetLineStippleEnableEXT vkCmdSetLineStippleEnableEXT{ VK_NULL_HANDLE }; PFN_vkCmdSetLineStippleEXT vkCmdSetLineStippleEXT{ VK_NULL_HANDLE }; VkPipeline pipeline{ VK_NULL_HANDLE }; VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE }; VkDescriptorSet descriptorSet{ VK_NULL_HANDLE }; VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE }; VkPipeline pipelineLines{ VK_NULL_HANDLE }; VulkanExample() : VulkanExampleBase() { title = "Line rendering"; camera.type = Camera::CameraType::firstperson; camera.setPosition(glm::vec3(-3.0f, 1.0f, -2.75f)); camera.setRotation(glm::vec3(-15.25f, -46.5f, 0.0f)); camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f); camera.movementSpeed = 4.0f; camera.rotationSpeed = 0.25f; // @todo enabledInstanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); enabledDeviceExtensions.push_back(VK_EXT_LINE_RASTERIZATION_EXTENSION_NAME); } ~VulkanExample() { if (device) { vkDestroyPipeline(device, pipeline, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); uniformBuffer.destroy(); } } // Creates vertex and index buffers for rendering a box using line segments void generateBox(glm::vec3 scale) { std::vector vertices = { // Front { -1.0f, -1.0f, 1.0f }, { 1.0f, -1.0f, 1.0f }, { 1.0f, 1.0f, 1.0f }, { -1.0f, 1.0f, 1.0f }, // Back { -1.0f, -1.0f, -1.0f }, { 1.0f, -1.0f, -1.0f }, { 1.0f, 1.0f, -1.0f }, { -1.0f, 1.0f, -1.0f }, }; for (glm::vec3& pos : vertices) { pos *= scale; } // Each pair defines a line segment std::vector indices = { 0,1, 1,2, 2,3, 3,0, 4,5, 5,6, 6,7, 7,4, 0,4, 1,5, 2,6, 3,7 }; box.indexCount = static_cast(indices.size()); // Create buffers and upload data to the GPU struct StagingBuffers { vks::Buffer vertices; vks::Buffer indices; } stagingBuffers; // Host visible source buffers (staging) VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.vertices, vertices.size() * sizeof(glm::vec3), vertices.data())); VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffers.indices, indices.size() * sizeof(uint32_t), indices.data())); // Device local destination buffers VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &box.vertices, vertices.size() * sizeof(glm::vec3))); VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &box.indices, indices.size() * sizeof(uint32_t))); // Copy from host do device vulkanDevice->copyBuffer(&stagingBuffers.vertices, &box.vertices, queue); vulkanDevice->copyBuffer(&stagingBuffers.indices, &box.indices, queue); // Clean up stagingBuffers.vertices.destroy(); stagingBuffers.indices.destroy(); } void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); VkDeviceSize offsets[1] = { 0 }; //vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); //vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); //vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &model.vertices.buffer, offsets); //vkCmdBindIndexBuffer(drawCmdBuffers[i], model.indices.buffer, 0, VK_INDEX_TYPE_UINT32); for (int32_t y = 0; y < gridSize; y++) { for (int32_t x = 0; x < gridSize; x++) { vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); model.bindBuffers(drawCmdBuffers[i]); glm::vec3 pos = glm::vec3(float(x - (gridSize / 2.0f)) * 2.5f, 0.0f, float(y - (gridSize / 2.0f)) * 2.5f); vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos); model.draw(drawCmdBuffers[i]); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLines); vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &box.vertices.buffer, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], box.indices.buffer, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], box.indexCount, 1, 0, 0, 0); } } drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } } void loadAssets() { model.loadFromFile(getAssetPath() + "models/retroufo_red_lowpoly.gltf", vulkanDevice, queue, vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::FlipY | vkglTF::FileLoadingFlags::PreMultiplyVertexColors); // @todo generateBox(glm::vec3(1.0)); // generateBox(model.dimensions.size); } void setupDescriptors() { // Pool std::vector poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3) }; VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 3); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); // Layout std::vector setLayoutBindings = { vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0) }; VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout)); // Set VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet)); std::vector writeDescriptorSets = { vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor) }; vkUpdateDescriptorSets(device, static_cast(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL); } void preparePipelines() { // Layout VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); VkPushConstantRange pushConstantRange = vks::initializers::pushConstantRange(VK_SHADER_STAGE_VERTEX_BIT, sizeof(glm::vec3), 0); pipelineLayoutCreateInfo.pushConstantRangeCount = 1; pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantRange; VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout)); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE); VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState); VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL); VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0); VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0); std::vector dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables.data(), static_cast(dynamicStateEnables.size()), 0); VkPipelineTessellationStateCreateInfo tessellationState = vks::initializers::pipelineTessellationStateCreateInfo(3); std::vector shaderStages(2); VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0); pipelineCI.pInputAssemblyState = &inputAssemblyState; pipelineCI.pRasterizationState = &rasterizationState; pipelineCI.pColorBlendState = &colorBlendState; pipelineCI.pMultisampleState = &multisampleState; pipelineCI.pViewportState = &viewportState; pipelineCI.pDepthStencilState = &depthStencilState; pipelineCI.pDynamicState = &dynamicState; pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({ vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::Color }); pipelineCI.stageCount = static_cast(shaderStages.size()); pipelineCI.pStages = shaderStages.data(); shaderStages[0] = loadShader(getShadersPath() + "linerendering/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[1] = loadShader(getShadersPath() + "linerendering/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline)); // Line rendering inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST; rasterizationState.cullMode = VK_CULL_MODE_NONE; // Vertex bindings and attributes VkVertexInputBindingDescription vertexInputBinding = vks::initializers::vertexInputBindingDescription(0, sizeof(glm::vec3), VK_VERTEX_INPUT_RATE_VERTEX); VkVertexInputAttributeDescription vertexInputAttribute = vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0); VkPipelineVertexInputStateCreateInfo vertexInputStateCI = vks::initializers::pipelineVertexInputStateCreateInfo(); vertexInputStateCI.vertexBindingDescriptionCount = 1; vertexInputStateCI.pVertexBindingDescriptions = &vertexInputBinding; vertexInputStateCI.vertexAttributeDescriptionCount = 1; vertexInputStateCI.pVertexAttributeDescriptions = &vertexInputAttribute; pipelineCI.pVertexInputState = &vertexInputStateCI; VkPipelineRasterizationLineStateCreateInfoEXT lineRasterizationStateCI{}; lineRasterizationStateCI.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_LINE_STATE_CREATE_INFO_KHR; lineRasterizationStateCI.lineRasterizationMode = VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_KHR; lineRasterizationStateCI.stippledLineEnable = VK_TRUE; lineRasterizationStateCI.lineStipplePattern = 0b01010101; lineRasterizationStateCI.lineStippleFactor = 32; rasterizationState.pNext = &lineRasterizationStateCI; //pipelineCI.pNext = &lineRasterizationStateCI; shaderStages[0] = loadShader(getShadersPath() + "linerendering/line.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[1] = loadShader(getShadersPath() + "linerendering/line.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipelineLines)); } // Prepare and initialize uniform buffer containing shader uniforms void prepareUniformBuffers() { VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData))); VK_CHECK_RESULT(uniformBuffer.map()); } void updateUniformBuffers() { uniformData.projection = camera.matrices.perspective; uniformData.modelview = camera.matrices.view; memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData)); } void prepare() { VulkanExampleBase::prepare(); //vkCmdSetLineRasterizationModeEXT = reinterpret_cast(vkGetDeviceProcAddr(device, "vkCmdSetLineRasterizationModeEXT")); //vkCmdSetLineStippleEnableEXT = reinterpret_cast(vkGetDeviceProcAddr(device, "vkCmdSetLineStippleEnableEXT")); //vkCmdSetLineStippleEXT = reinterpret_cast(vkGetDeviceProcAddr(device, "vkCmdSetLineStippleEXT")); loadAssets(); prepareUniformBuffers(); setupDescriptors(); preparePipelines(); buildCommandBuffers(); prepared = true; } void draw() { VulkanExampleBase::prepareFrame(); submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer]; VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE)); VulkanExampleBase::submitFrame(); } virtual void render() { if (!prepared) return; updateUniformBuffers(); draw(); } virtual void OnUpdateUIOverlay(vks::UIOverlay *overlay) { // @todo } }; VULKAN_EXAMPLE_MAIN()