// Copyright 2020 Google LLC struct VSInput { [[vk::location(0)]] float3 Pos : POSITION0; [[vk::location(1)]] float3 Normal : NORMAL0; [[vk::location(2)]] float2 UV : TEXCOORD0; }; struct VSOutput { [[vk::location(2)]] float4 Pos : POSITION; [[vk::location(0)]] float3 Normal : NORMAL0; [[vk::location(1)]] float2 UV : TEXCOORD0; }; VSOutput main(VSInput input) { VSOutput output = (VSOutput)0; output.Pos = float4(input.Pos.xyz, 1.0); output.UV = input.UV * 3.0; output.Normal = input.Normal; return output; }