/* * Vulkan Example - Font rendering using signed distance fields * * Font generated using https://github.com/libgdx/libgdx/wiki/Hiero * * Copyright (C) 2016 by Sascha Willems - www.saschawillems.de * * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) */ #include #include #include #include #include #include #include #define GLM_FORCE_RADIANS #include #include #include #include "vulkanexamplebase.h" #define VERTEX_BUFFER_BIND_ID 0 //#define USE_GLSL #define ENABLE_VALIDATION false // Vertex layout for this example struct Vertex { float pos[3]; float uv[2]; }; // AngelCode .fnt format structs and classes struct bmchar { uint32_t x, y; uint32_t width; uint32_t height; int32_t xoffset; int32_t yoffset; int32_t xadvance; uint32_t page; }; // Quick and dirty : complete ASCII table // Only chars present in the .fnt are filled with data! std::array fontChars; int32_t nextValuePair(std::stringstream *stream) { std::string pair; *stream >> pair; uint32_t spos = pair.find("="); std::string value = pair.substr(spos + 1); int32_t val = std::stoi(value); return val; } void parsebmFont() { const char *filename = "../data/font.fnt"; std::ifstream fstream(filename); assert(fstream.good()); // todo : from texture const uint32_t texdim = 512; while (!fstream.eof()) { std::string line; std::stringstream lineStream; std::getline(fstream, line); lineStream << line; std::string info; lineStream >> info; if (info == "char") { std::string pair; // char id uint32_t charid = nextValuePair(&lineStream); // Char properties fontChars[charid].x = nextValuePair(&lineStream); fontChars[charid].y = nextValuePair(&lineStream); fontChars[charid].width = nextValuePair(&lineStream); fontChars[charid].height = nextValuePair(&lineStream); fontChars[charid].xoffset = nextValuePair(&lineStream); fontChars[charid].yoffset = nextValuePair(&lineStream); fontChars[charid].xadvance = nextValuePair(&lineStream); fontChars[charid].page = nextValuePair(&lineStream); } } } class VulkanExample : public VulkanExampleBase { public: bool splitScreen = true; struct { vkTools::VulkanTexture fontSDF; vkTools::VulkanTexture fontBitmap; } textures; struct { VkBuffer buf; VkDeviceMemory mem; VkPipelineVertexInputStateCreateInfo inputState; std::vector bindingDescriptions; std::vector attributeDescriptions; } vertices; struct { int count; VkBuffer buf; VkDeviceMemory mem; } indices; struct { vkTools::UniformData vs; vkTools::UniformData fs; } uniformData; struct { glm::mat4 projection; glm::mat4 model; } uboVS; struct { glm::vec4 outlineColor = glm::vec4(1.0f, 0.0f, 0.0f, 0.0f); float outlineWidth = 0.6f; float outline = true; } uboFS; struct { VkPipeline sdf; VkPipeline bitmap; } pipelines; struct { VkDescriptorSet sdf; VkDescriptorSet bitmap; } descriptorSets; VkPipelineLayout pipelineLayout; VkDescriptorSetLayout descriptorSetLayout; VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION) { zoom = -1.0f; rotation = { 0.0f, 0.0f, 0.0f }; title = "Vulkan Example - Distance field fonts"; } ~VulkanExample() { // Clean up used Vulkan resources // Note : Inherited destructor cleans up resources stored in base class // Clean up texture resources textureLoader->destroyTexture(textures.fontSDF); textureLoader->destroyTexture(textures.fontBitmap); vkDestroyPipeline(device, pipelines.sdf, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); vkDestroyBuffer(device, vertices.buf, nullptr); vkFreeMemory(device, vertices.mem, nullptr); vkDestroyBuffer(device, indices.buf, nullptr); vkFreeMemory(device, indices.mem, nullptr); vkDestroyBuffer(device, uniformData.vs.buffer, nullptr); vkFreeMemory(device, uniformData.vs.memory, nullptr); } void loadTextures() { textureLoader->loadTexture( "./../data/textures/font_sdf_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, &textures.fontSDF); textureLoader->loadTexture( "./../data/textures/font_bitmap_rgba.ktx", VK_FORMAT_R8G8B8A8_UNORM, &textures.fontBitmap); } void reBuildCommandBuffers() { if (!checkCommandBuffers()) { destroyCommandBuffers(); createCommandBuffers(); } buildCommandBuffers(); } void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vkTools::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; VkResult err; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { // Set target frame buffer renderPassBeginInfo.framebuffer = frameBuffers[i]; err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); assert(!err); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vkTools::initializers::viewport( (float)width, (splitScreen) ? (float)height / 2.0f : (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vkTools::initializers::rect2D( width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); VkDeviceSize offsets[1] = { 0 }; // Signed distance field font vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.sdf, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.sdf); vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertices.buf, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], indices.buf, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], indices.count, 1, 0, 0, 0); // Linear filtered bitmap font if (splitScreen) { viewport.y = (float)height / 2.0f; // viewport.x = (float)width / 2.0f; vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.bitmap, 0, NULL); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.bitmap); vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertices.buf, offsets); vkCmdBindIndexBuffer(drawCmdBuffers[i], indices.buf, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(drawCmdBuffers[i], indices.count, 1, 0, 0, 0); } vkCmdEndRenderPass(drawCmdBuffers[i]); VkImageMemoryBarrier prePresentBarrier = vkTools::prePresentBarrier(swapChain.buffers[i].image); vkCmdPipelineBarrier( drawCmdBuffers[i], VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_FLAGS_NONE, 0, nullptr, 0, nullptr, 1, &prePresentBarrier); err = vkEndCommandBuffer(drawCmdBuffers[i]); assert(!err); } } void draw() { VkResult err; VkSemaphore presentCompleteSemaphore; VkSemaphoreCreateInfo presentCompleteSemaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo(VK_FENCE_CREATE_SIGNALED_BIT); err = vkCreateSemaphore(device, &presentCompleteSemaphoreCreateInfo, nullptr, &presentCompleteSemaphore); assert(!err); // Get next image in the swap chain (back/front buffer) err = swapChain.acquireNextImage(presentCompleteSemaphore, ¤tBuffer); assert(!err); VkSubmitInfo submitInfo = vkTools::initializers::submitInfo(); submitInfo.waitSemaphoreCount = 1; submitInfo.pWaitSemaphores = &presentCompleteSemaphore; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer]; // Submit draw command buffer err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE); assert(!err); err = swapChain.queuePresent(queue, currentBuffer); assert(!err); vkDestroySemaphore(device, presentCompleteSemaphore, nullptr); submitPostPresentBarrier(swapChain.buffers[currentBuffer].image); err = vkQueueWaitIdle(queue); assert(!err); } // todo : function fill buffer with quads from font void generateQuad() { // Setup vertices for a single uv-mapped quad /* #define dim 1.0f std::vector vertexBuffer = { { { dim, dim, 0.0f },{ 1.0f, 1.0f } }, { { -dim, dim, 0.0f },{ 0.0f, 1.0f } }, { { -dim, -dim, 0.0f },{ 0.0f, 0.0f } }, { { dim, -dim, 0.0f },{ 1.0f, 0.0f } } }; #undef dim */ std::vector vertexBuffer; std::vector indexBuffer; uint32_t indexOffset = 0; std::string text = "Vulkan"; float w = textures.fontSDF.width; float posx = 0.0f; float posy = 0.0f; for (uint32_t i = 0; i < text.size(); i++) { bmchar *charInfo = &fontChars[(int)text[i]]; if (charInfo->width == 0) charInfo->width = 36; float charw = ((float)(charInfo->width) / 36.0f); float dimx = 1.0f * charw; float charh = ((float)(charInfo->height) / 36.0f); float dimy = 1.0f * charh; posy = 1.0f - charh; float us = charInfo->x / w; float ue = (charInfo->x + charInfo->width) / w; float ts = charInfo->y / w; float te = (charInfo->y + charInfo->height) / w; float xo = charInfo->xoffset / 36.0f; float yo = charInfo->yoffset / 36.0f; vertexBuffer.push_back({ { posx + dimx + xo, posy + dimy, 0.0f }, { ue, te } }); vertexBuffer.push_back({ { posx + xo, posy + dimy, 0.0f }, { us, te } }); vertexBuffer.push_back({ { posx + xo, posy, 0.0f }, { us, ts } }); vertexBuffer.push_back({ { posx + dimx + xo, posy, 0.0f }, { ue, ts } }); std::array indices = { 0,1,2, 2,3,0 }; for (auto& index : indices) { indexBuffer.push_back(indexOffset + index); } indexOffset += 4; float advance = ((float)(charInfo->xadvance) / 36.0f); posx += advance; } // Center for (auto& v : vertexBuffer) { v.pos[0] -= posx / 2.0f; v.pos[1] -= 0.5f; } /* #define dim 1.0f int charId = 'V'; float w = textures.fontSDF.width; float sstart = fontChars[charId].x / w; float send = (fontChars[charId].x + fontChars[charId].width) / w; float tstart = fontChars[charId].y / w; float tend = (fontChars[charId].y + fontChars[charId].height) / w; std::vector vertexBuffer = { { { dim, dim, 0.0f },{ send, tend } }, { { -dim, dim, 0.0f },{ sstart, tend } }, { { -dim, -dim, 0.0f },{ sstart, tstart } }, { { dim, -dim, 0.0f },{ send, tstart } } }; #undef dim */ createBuffer( VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, vertexBuffer.size() * sizeof(Vertex), vertexBuffer.data(), &vertices.buf, &vertices.mem); // Setup indices // std::vector indexBuffer = { 0,1,2, 2,3,0 }; indices.count = indexBuffer.size(); createBuffer( VK_BUFFER_USAGE_INDEX_BUFFER_BIT, indexBuffer.size() * sizeof(uint32_t), indexBuffer.data(), &indices.buf, &indices.mem); } void setupVertexDescriptions() { // Binding description vertices.bindingDescriptions.resize(1); vertices.bindingDescriptions[0] = vkTools::initializers::vertexInputBindingDescription( VERTEX_BUFFER_BIND_ID, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX); // Attribute descriptions // Describes memory layout and shader positions vertices.attributeDescriptions.resize(2); // Location 0 : Position vertices.attributeDescriptions[0] = vkTools::initializers::vertexInputAttributeDescription( VERTEX_BUFFER_BIND_ID, 0, VK_FORMAT_R32G32B32_SFLOAT, 0); // Location 1 : Texture coordinates vertices.attributeDescriptions[1] = vkTools::initializers::vertexInputAttributeDescription( VERTEX_BUFFER_BIND_ID, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(float) * 3); vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo(); vertices.inputState.vertexBindingDescriptionCount = vertices.bindingDescriptions.size(); vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data(); vertices.inputState.vertexAttributeDescriptionCount = vertices.attributeDescriptions.size(); vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data(); } void setupDescriptorPool() { std::vector poolSizes = { vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4), vkTools::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2) }; VkDescriptorPoolCreateInfo descriptorPoolInfo = vkTools::initializers::descriptorPoolCreateInfo( poolSizes.size(), poolSizes.data(), 2); VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool); assert(!vkRes); } void setupDescriptorSetLayout() { std::vector setLayoutBindings = { // Binding 0 : Vertex shader uniform buffer vkTools::initializers::descriptorSetLayoutBinding( VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0), // Binding 1 : Fragment shader image sampler vkTools::initializers::descriptorSetLayoutBinding( VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1), // Binding 2 : Fragment shader uniform buffer vkTools::initializers::descriptorSetLayoutBinding( VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 2) }; VkDescriptorSetLayoutCreateInfo descriptorLayout = vkTools::initializers::descriptorSetLayoutCreateInfo( setLayoutBindings.data(), setLayoutBindings.size()); VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout); assert(!err); VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = vkTools::initializers::pipelineLayoutCreateInfo( &descriptorSetLayout, 1); err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout); assert(!err); } void setupDescriptorSet() { VkDescriptorSetAllocateInfo allocInfo = vkTools::initializers::descriptorSetAllocateInfo( descriptorPool, &descriptorSetLayout, 1); // Signed distance front descriptor set VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.sdf); assert(!vkRes); // Image descriptor for the color map texture VkDescriptorImageInfo texDescriptor = vkTools::initializers::descriptorImageInfo( textures.fontSDF.sampler, textures.fontSDF.view, VK_IMAGE_LAYOUT_GENERAL); std::vector writeDescriptorSets = { // Binding 0 : Vertex shader uniform buffer vkTools::initializers::writeDescriptorSet( descriptorSets.sdf, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformData.vs.descriptor), // Binding 1 : Fragment shader texture sampler vkTools::initializers::writeDescriptorSet( descriptorSets.sdf, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &texDescriptor), // Binding 2 : Fragment shader uniform buffer vkTools::initializers::writeDescriptorSet( descriptorSets.sdf, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2, &uniformData.fs.descriptor) }; vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL); // Default font rendering descriptor set vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.bitmap); assert(!vkRes); // Image descriptor for the color map texture texDescriptor.sampler = textures.fontBitmap.sampler; texDescriptor.imageView = textures.fontBitmap.view; writeDescriptorSets = { // Binding 0 : Vertex shader uniform buffer vkTools::initializers::writeDescriptorSet( descriptorSets.bitmap, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformData.vs.descriptor), // Binding 1 : Fragment shader texture sampler vkTools::initializers::writeDescriptorSet( descriptorSets.bitmap, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &texDescriptor) }; vkUpdateDescriptorSets(device, writeDescriptorSets.size(), writeDescriptorSets.data(), 0, NULL); } void preparePipelines() { VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vkTools::initializers::pipelineInputAssemblyStateCreateInfo( VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineRasterizationStateCreateInfo rasterizationState = vkTools::initializers::pipelineRasterizationStateCreateInfo( VK_POLYGON_MODE_FILL, VK_CULL_MODE_NONE, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0); VkPipelineColorBlendAttachmentState blendAttachmentState = vkTools::initializers::pipelineColorBlendAttachmentState( 0xf, VK_TRUE); blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD; blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_COLOR; blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR; blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD; blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; VkPipelineColorBlendStateCreateInfo colorBlendState = vkTools::initializers::pipelineColorBlendStateCreateInfo( 1, &blendAttachmentState); VkPipelineDepthStencilStateCreateInfo depthStencilState = vkTools::initializers::pipelineDepthStencilStateCreateInfo( VK_FALSE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL); VkPipelineViewportStateCreateInfo viewportState = vkTools::initializers::pipelineViewportStateCreateInfo(1, 1, 0); VkPipelineMultisampleStateCreateInfo multisampleState = vkTools::initializers::pipelineMultisampleStateCreateInfo( VK_SAMPLE_COUNT_1_BIT, 0); std::vector dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamicState = vkTools::initializers::pipelineDynamicStateCreateInfo( dynamicStateEnables.data(), dynamicStateEnables.size(), 0); // Load shaders std::array shaderStages; #ifdef USE_GLSL shaderStages[0] = loadShaderGLSL("./../data/shaders/distancefieldfonts/sdf.vert", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[1] = loadShaderGLSL("./../data/shaders/distancefieldfonts/sdf.frag", VK_SHADER_STAGE_FRAGMENT_BIT); #else shaderStages[0] = loadShader("./../data/shaders/distancefieldfonts/sdf.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[1] = loadShader("./../data/shaders/distancefieldfonts/sdf.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); #endif VkGraphicsPipelineCreateInfo pipelineCreateInfo = vkTools::initializers::pipelineCreateInfo( pipelineLayout, renderPass, 0); pipelineCreateInfo.pVertexInputState = &vertices.inputState; pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState; pipelineCreateInfo.pRasterizationState = &rasterizationState; pipelineCreateInfo.pColorBlendState = &colorBlendState; pipelineCreateInfo.pMultisampleState = &multisampleState; pipelineCreateInfo.pViewportState = &viewportState; pipelineCreateInfo.pDepthStencilState = &depthStencilState; pipelineCreateInfo.pDynamicState = &dynamicState; pipelineCreateInfo.stageCount = shaderStages.size(); pipelineCreateInfo.pStages = shaderStages.data(); VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.sdf); assert(!err); // Default bitmap font rendering pipeline #ifdef USE_GLSL shaderStages[0] = loadShaderGLSL("./../data/shaders/distancefieldfonts/bitmap.vert", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[1] = loadShaderGLSL("./../data/shaders/distancefieldfonts/bitmap.frag", VK_SHADER_STAGE_FRAGMENT_BIT); #else shaderStages[0] = loadShader("./../data/shaders/distancefieldfonts/bitmap.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[1] = loadShader("./../data/shaders/distancefieldfonts/bitmap.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); #endif err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.bitmap); assert(!err); } // Prepare and initialize uniform buffer containing shader uniforms void prepareUniformBuffers() { // Vertex shader uniform buffer block createBuffer( VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, sizeof(uboVS), &uboVS, &uniformData.vs.buffer, &uniformData.vs.memory, &uniformData.vs.descriptor); // Fragment sahder uniform buffer block // Contains font rendering parameters createBuffer( VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, sizeof(uboFS), &uboFS, &uniformData.fs.buffer, &uniformData.fs.memory, &uniformData.fs.descriptor); updateUniformBuffers(); updateFontSettings(); } void updateUniformBuffers() { // Vertex shader glm::mat4 viewMatrix = glm::mat4(); uboVS.projection = glm::perspective(deg_to_rad(splitScreen ? 45.0f : 60.0f), (float)width / (float)(height * ((splitScreen) ? 0.5f : 1.0f)), 0.001f, 256.0f); viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom)); uboVS.model = glm::mat4(); uboVS.model = viewMatrix * glm::translate(uboVS.model, glm::vec3(0, 0, 0)); uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)); uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); uboVS.model = glm::rotate(uboVS.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); uint8_t *pData; VkResult err = vkMapMemory(device, uniformData.vs.memory, 0, sizeof(uboVS), 0, (void **)&pData); assert(!err); memcpy(pData, &uboVS, sizeof(uboVS)); vkUnmapMemory(device, uniformData.vs.memory); } void updateFontSettings() { // Fragment shader uint8_t *pData; VkResult err = vkMapMemory(device, uniformData.fs.memory, 0, sizeof(uboFS), 0, (void **)&pData); assert(!err); memcpy(pData, &uboFS, sizeof(uboFS)); vkUnmapMemory(device, uniformData.fs.memory); } void prepare() { VulkanExampleBase::prepare(); parsebmFont(); loadTextures(); generateQuad(); setupVertexDescriptions(); prepareUniformBuffers(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSet(); buildCommandBuffers(); prepared = true; } virtual void render() { if (!prepared) return; vkDeviceWaitIdle(device); draw(); vkDeviceWaitIdle(device); } virtual void viewChanged() { updateUniformBuffers(); } void toggleSplitScreen() { splitScreen = !splitScreen; reBuildCommandBuffers(); updateUniformBuffers(); } void toggleFontOutline() { uboFS.outline = !uboFS.outline; updateFontSettings(); } }; VulkanExample *vulkanExample; #ifdef _WIN32 LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (vulkanExample != NULL) { vulkanExample->handleMessages(hWnd, uMsg, wParam, lParam); if (uMsg == WM_KEYDOWN) { switch (wParam) { case 0x53: vulkanExample->toggleSplitScreen(); break; case 0x4F: vulkanExample->toggleFontOutline(); break; } } } return (DefWindowProc(hWnd, uMsg, wParam, lParam)); } #else static void handleEvent(const xcb_generic_event_t *event) { if (vulkanExample != NULL) { vulkanExample->handleEvent(event); } } #endif #ifdef _WIN32 int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow) #else int main(const int argc, const char *argv[]) #endif { vulkanExample = new VulkanExample(); #ifdef _WIN32 vulkanExample->setupWindow(hInstance, WndProc); #else vulkanExample->setupWindow(); #endif vulkanExample->initSwapchain(); vulkanExample->prepare(); vulkanExample->renderLoop(); delete(vulkanExample); return 0; }