// Copyright 2020 Google LLC Texture2D textureFont : register(t0); SamplerState samplerFont : register(s0); float4 main([[vk::location(0)]]float2 inUV : TEXCOORD0) : SV_TARGET { float color = textureFont.Sample(samplerFont, inUV).r; return float4(color.xxx, 1.0); }