import os import shutil import subprocess import sys import glob APK_NAME = "vulkanDeferredmulitsampling" SHADER_DIR = "deferredmultisampling" ASSETS_MODELS = ["openbox.dae"] ASSETS_TEXTURES = ["stonefloor02_color_astc_8x8_unorm.ktx", "stonefloor02_color_bc3_unorm.ktx", "stonefloor02_normal_astc_8x8_unorm.ktx", "stonefloor02_normal_bc3_unorm.ktx", "stonefloor02_color_etc2_unorm.ktx", "stonefloor02_normal_etc2_unorm.ktx"] if subprocess.call("ndk-build", shell=True) == 0: print("Build successful") # Assets if not os.path.exists("./assets"): os.makedirs("./assets") # Shaders # Base if not os.path.exists("./assets/shaders/base"): os.makedirs("./assets/shaders/base") for file in glob.glob("../../data/shaders/base/*.spv"): shutil.copy(file, "./assets/shaders/base") # Sample if not os.path.exists("./assets/shaders/%s" % SHADER_DIR): os.makedirs("./assets/shaders/%s" % SHADER_DIR) for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR): shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR) # Textures and model if not os.path.exists("./assets/models/armor/"): os.makedirs("./assets/models/armor/") for file in glob.glob("../../data/models/armor/*.*"): shutil.copy(file, "./assets/models/armor") # Textures from base if not os.path.exists("./assets/textures"): os.makedirs("./assets/textures") for file in ASSETS_TEXTURES: shutil.copy("../../data/textures/%s" % file, "./assets/textures") if not os.path.exists("./assets/models"): os.makedirs("./assets/models") for file in ASSETS_MODELS: shutil.copy("../../data/models/%s" % file, "./assets/models") # Icon if not os.path.exists("./res/drawable"): os.makedirs("./res/drawable") shutil.copy("../../android/images/icon.png", "./res/drawable") if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0: if len(sys.argv) > 1: if sys.argv[1] == "-deploy": if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0: print("Could not deploy to device!") else: print("Error during build process!") else: print("Error building project!")