/* * Vulkan Example - Animated gears using multiple uniform buffers * * Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de * * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) */ #include "vulkangear.h" #include "vulkanexamplebase.h" class VulkanExample : public VulkanExampleBase { public: struct { VkPipelineVertexInputStateCreateInfo inputState; std::vector bindingDescriptions; std::vector attributeDescriptions; } vertices; std::vector gears; VkPipeline pipeline{ VK_NULL_HANDLE }; VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE }; VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE }; VulkanExample() : VulkanExampleBase() { title = "Vulkan gears"; camera.type = Camera::CameraType::lookat; camera.setPosition(glm::vec3(0.0f, 2.5f, -16.0f)); camera.setRotation(glm::vec3(-23.75f, 41.25f, 21.0f)); camera.setPerspective(60.0f, (float)width / (float)height, 0.001f, 256.0f); timerSpeed *= 0.25f; } ~VulkanExample() { // Clean up used Vulkan resources // Note : Inherited destructor cleans up resources stored in base class vkDestroyPipeline(device, pipeline, nullptr); vkDestroyPipelineLayout(device, pipelineLayout, nullptr); vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr); for (auto& gear : gears) { delete(gear); } } void buildCommandBuffers() { VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo(); VkClearValue clearValues[2]; clearValues[0].color = defaultClearColor; clearValues[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo(); renderPassBeginInfo.renderPass = renderPass; renderPassBeginInfo.renderArea.offset.x = 0; renderPassBeginInfo.renderArea.offset.y = 0; renderPassBeginInfo.renderArea.extent.width = width; renderPassBeginInfo.renderArea.extent.height = height; renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.pClearValues = clearValues; for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) { renderPassBeginInfo.framebuffer = frameBuffers[i]; VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo)); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); for (auto& gear : gears) { gear->draw(drawCmdBuffers[i], pipelineLayout); } drawUI(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i])); } } void prepareVertices() { // Gear definitions std::vector innerRadiuses = { 1.0f, 0.5f, 1.3f }; std::vector outerRadiuses = { 4.0f, 2.0f, 2.0f }; std::vector widths = { 1.0f, 2.0f, 0.5f }; std::vector toothCount = { 20, 10, 10 }; std::vector toothDepth = { 0.7f, 0.7f, 0.7f }; std::vector colors = { glm::vec3(1.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.2f), glm::vec3(0.0f, 0.0f, 1.0f) }; std::vector positions = { glm::vec3(-3.0, 0.0, 0.0), glm::vec3(3.1, 0.0, 0.0), glm::vec3(-3.1, -6.2, 0.0) }; std::vector rotationSpeeds = { 1.0f, -2.0f, -2.0f }; std::vector rotationOffsets = { 0.0f, -9.0f, -30.0f }; gears.resize(positions.size()); for (int32_t i = 0; i < gears.size(); ++i) { GearInfo gearInfo = {}; gearInfo.innerRadius = innerRadiuses[i]; gearInfo.outerRadius = outerRadiuses[i]; gearInfo.width = widths[i]; gearInfo.numTeeth = toothCount[i]; gearInfo.toothDepth = toothDepth[i]; gearInfo.color = colors[i]; gearInfo.pos = positions[i]; gearInfo.rotSpeed = rotationSpeeds[i]; gearInfo.rotOffset = rotationOffsets[i]; gears[i] = new VulkanGear(vulkanDevice); gears[i]->generate(&gearInfo, queue); } // Binding and attribute descriptions are shared across all gears vertices.bindingDescriptions.resize(1); vertices.bindingDescriptions[0] = vks::initializers::vertexInputBindingDescription( 0, sizeof(Vertex), VK_VERTEX_INPUT_RATE_VERTEX); // Attribute descriptions // Describes memory layout and shader positions vertices.attributeDescriptions.resize(3); // Location 0 : Position vertices.attributeDescriptions[0] = vks::initializers::vertexInputAttributeDescription( 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0); // Location 1 : Normal vertices.attributeDescriptions[1] = vks::initializers::vertexInputAttributeDescription( 0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3); // Location 2 : Color vertices.attributeDescriptions[2] = vks::initializers::vertexInputAttributeDescription( 0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6); vertices.inputState = vks::initializers::pipelineVertexInputStateCreateInfo(); vertices.inputState.vertexBindingDescriptionCount = static_cast(vertices.bindingDescriptions.size()); vertices.inputState.pVertexBindingDescriptions = vertices.bindingDescriptions.data(); vertices.inputState.vertexAttributeDescriptionCount = static_cast(vertices.attributeDescriptions.size()); vertices.inputState.pVertexAttributeDescriptions = vertices.attributeDescriptions.data(); } void setupDescriptorPool() { // One UBO for each gear std::vector poolSizes = { vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 3), }; VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, static_cast(gears.size())); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool)); } void setupDescriptorSetLayout() { std::vector setLayoutBindings = { // Binding 0 : Vertex shader uniform buffer vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0) }; VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout)); VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1); VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout)); } void setupDescriptorSets() { for (auto& gear : gears) { gear->setupDescriptorSet(descriptorPool, descriptorSetLayout); } } void preparePipelines() { VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo( VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE); VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo( VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0); VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState( 0xf, VK_FALSE); VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo( 1, &blendAttachmentState); VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo( VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL); VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0); VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo( VK_SAMPLE_COUNT_1_BIT, 0); std::vector dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo( dynamicStateEnables.data(), static_cast(dynamicStateEnables.size()), 0); // Solid rendering pipeline // Load shaders std::array shaderStages; shaderStages[0] = loadShader(getShadersPath() + "gears/gears.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[1] = loadShader(getShadersPath() + "gears/gears.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0); pipelineCreateInfo.pVertexInputState = &vertices.inputState; pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState; pipelineCreateInfo.pRasterizationState = &rasterizationState; pipelineCreateInfo.pColorBlendState = &colorBlendState; pipelineCreateInfo.pMultisampleState = &multisampleState; pipelineCreateInfo.pViewportState = &viewportState; pipelineCreateInfo.pDepthStencilState = &depthStencilState; pipelineCreateInfo.pDynamicState = &dynamicState; pipelineCreateInfo.stageCount = static_cast(shaderStages.size()); pipelineCreateInfo.pStages = shaderStages.data(); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline)); } void updateUniformBuffers() { for (auto& gear : gears) { gear->updateUniformBuffer(camera.matrices.perspective, camera.matrices.view, timer * 360.0f); } } void draw() { VulkanExampleBase::prepareFrame(); submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer]; VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE)); VulkanExampleBase::submitFrame(); } void prepare() { VulkanExampleBase::prepare(); prepareVertices(); setupDescriptorSetLayout(); preparePipelines(); setupDescriptorPool(); setupDescriptorSets(); updateUniformBuffers(); buildCommandBuffers(); prepared = true; } virtual void render() { if (!prepared) return; updateUniformBuffers(); draw(); } virtual void viewChanged() { updateUniformBuffers(); } }; VULKAN_EXAMPLE_MAIN()