procedural-3d-engine/data/shaders/glsl/meshshader/meshshader.frag
Sascha Willems c739dac00a Indentation
2022-11-03 19:57:01 +01:00

19 lines
No EOL
262 B
GLSL

/* Copyright (c) 2021, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
#version 450
layout (location = 0) in VertexInput {
vec4 color;
} vertexInput;
layout(location = 0) out vec4 outFragColor;
void main()
{
outFragColor = vertexInput.color;
}