Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
14 lines
No EOL
334 B
GLSL
14 lines
No EOL
334 B
GLSL
#version 450
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layout (binding = 1) uniform sampler2DArray shadowMap;
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layout (location = 0) in vec2 inUV;
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layout (location = 1) flat in uint inCascadeIndex;
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layout (location = 0) out vec4 outFragColor;
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void main()
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{
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float depth = texture(shadowMap, vec3(inUV, float(inCascadeIndex))).r;
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outFragColor = vec4(vec3((depth)), 1.0);
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} |