procedural-3d-engine/data/shaders/glsl/shadowmappingcascade/debugshadowmap.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

14 lines
No EOL
334 B
GLSL

#version 450
layout (binding = 1) uniform sampler2DArray shadowMap;
layout (location = 0) in vec2 inUV;
layout (location = 1) flat in uint inCascadeIndex;
layout (location = 0) out vec4 outFragColor;
void main()
{
float depth = texture(shadowMap, vec3(inUV, float(inCascadeIndex))).r;
outFragColor = vec4(vec3((depth)), 1.0);
}