procedural-3d-engine/base
Sascha Willems 3b1ff1eece Ray tracing samples can now also use the UI overlay
General cleanup, changed default settings.overlay value
2021-08-28 12:59:10 +02:00
..
benchmark.hpp Add option to only render a given number of frames. 2021-07-29 12:15:58 +02:00
camera.hpp
CMakeLists.txt
frustum.hpp
keycodes.hpp
threadpool.hpp
VulkanAndroid.cpp
VulkanAndroid.h
VulkanBuffer.cpp
VulkanBuffer.h
VulkanDebug.cpp
VulkanDebug.h
VulkanDevice.cpp Updated Vulkan Headers to 1.2.178 2021-05-17 20:39:41 +02:00
VulkanDevice.h
vulkanexamplebase.cpp Add option to only render a given number of frames. 2021-07-29 12:15:58 +02:00
vulkanexamplebase.h Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
VulkanFrameBuffer.hpp
VulkanglTFModel.cpp Fix compile warning and crash in SSAO test. 2021-02-15 12:30:38 +01:00
VulkanglTFModel.h Fix compile warning and crash in SSAO test. 2021-02-15 12:30:38 +01:00
VulkanHeightmap.hpp
VulkanInitializers.hpp
VulkanRaytracingSample.cpp Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
VulkanRaytracingSample.h Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
VulkanSwapChain.cpp Add support for rendering for the headless extension 2021-04-27 13:53:07 +02:00
VulkanSwapChain.h Add support for rendering for the headless extension 2021-04-27 13:53:07 +02:00
VulkanTexture.cpp
VulkanTexture.h
VulkanTools.cpp
VulkanTools.h
VulkanUIOverlay.cpp
VulkanUIOverlay.h