procedural-3d-engine/data/shaders
2016-07-14 23:44:08 +02:00
..
base
bloom
computeparticles
computeshader
cubemap LOD bias cubemap shaders 2016-06-05 11:34:18 +02:00
debugmarker Use toon shading, cleanup resources for debug marker example 2016-05-26 20:13:28 +02:00
deferred Normal orientation, don't pause by default 2016-07-04 19:28:43 +02:00
deferredshadows Added shaders for deferred shadow example 2016-07-14 23:44:08 +02:00
displacement Updated displacement example 2016-06-06 14:28:13 +02:00
distancefieldfonts
geometryshader Refactored geometry shader example, added normal map toggle, updated shaders, etc. 2016-06-05 19:57:35 +02:00
instancing
mesh
multithreading
occlusionquery
offscreen Use gl_FrontFacing to determine mirrored surface side, enable clipping (Refs #190) 2016-07-06 21:13:24 +02:00
parallax
particlefire
pipelines Updated pipelines demo with new scene, shaders and pipeline derivatives 2016-05-26 19:43:27 +02:00
pushconstants
radialblur
raytracing
scenerendering Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
shadowmapomni Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders 2016-05-31 20:07:43 +02:00
shadowmapping
skeletalanimation
sphericalenvmapping
terraintessellation Camera setup, terrain texture transitions 2016-06-25 21:23:12 +02:00
tessellation
textoverlay
texture
texturearray
vulkanscene
gears.frag
gears.frag.spv
gears.vert
gears.vert.spv
spirv-gears.bat
spirv-tesselation.bat
spirv-triangle.bat
triangle.frag
triangle.frag.spv
triangle.vert
triangle.vert.spv