..
base
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
bloom
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
computecloth
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
computecullandlod
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
computeheadless
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
computenbody
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
computeparticles
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
computeraytracing
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
computeshader
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
conditionalrender
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
conservativeraster
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
debugmarker
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
deferred
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
deferredmultisampling
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
deferredshadows
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
descriptorindexing
Added HLSL shader for descriptor indexing sample
2021-01-29 09:58:41 +01:00
descriptorsets
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
displacement
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
distancefieldfonts
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
dynamicuniformbuffer
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
gears
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
geometryshader
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
gltfloading
Slightly reworked glTF samples
2022-08-06 10:16:54 +02:00
gltfscenerendering
Merge glTF scene rendering sample ( #744 )
2020-07-04 14:20:45 +02:00
hdr
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
imgui
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
indirectdraw
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
inlineuniformblocks
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
inputattachments
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
instancing
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
mesh
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
multisampling
Fix hlsl pixel shader in multisampling demo
2022-08-11 17:26:26 +08:00
multithreading
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
multiview
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
negativeviewportheight
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
occlusionquery
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
offscreen
Clean up vertex inputs
2022-08-04 17:24:11 +02:00
oit
Removed unused define
2020-08-21 21:43:18 +02:00
parallaxmapping
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
particlefire
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
pbrbasic
Use clamped roughness
2021-08-28 15:32:23 +02:00
pbribl
Fixed BRDF LUT generation
2022-06-16 20:34:05 +02:00
pbrtexture
Fixed BRDF LUT generation
2022-06-17 07:27:17 +02:00
pipelines
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
pipelinestatistics
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
pushconstants
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
pushdescriptors
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
radialblur
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
raytracingbasic
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
raytracingcallable
Fixed ray tracing callable shader sample HLSL shaders
2021-10-18 22:01:07 +02:00
raytracingreflections
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
raytracingshadows
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
renderheadless
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
screenshot
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2020-06-01 12:22:28 +01:00
shadowmapping
Pass depth range to depth map visualization shader
2022-05-08 11:43:06 +02:00
shadowmappingcascade
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
shadowmappingomni
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
specializationconstants
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
sphericalenvmapping
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
ssao
SSAO sample: Render Sponza with textures
2021-02-25 19:16:41 +01:00
stencilbuffer
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
subpasses
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
terraintessellation
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
tessellation
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
textoverlay
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2020-06-01 12:22:28 +01:00
texture
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
texture3d
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
texturearray
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
texturecubemap
Merge glTF branch ( #747 )
2020-07-28 20:20:38 +02:00
texturecubemaparray
Fixed coordinate transformation for skybox and reflection objects
2020-08-28 21:15:13 +02:00
texturemipmapgen
Get sampler index from UBO instead of passing from VS to FS
2022-08-03 20:11:40 +02:00
texturesparseresidency
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
triangle
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
variablerateshading
Added VRS HLSL shaders
2020-09-12 09:36:28 +02:00
viewportarray
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
vulkanscene
Add pre-built HLSL shaders
2020-06-01 12:22:28 +01:00
compile.py
Changed ray tracing closest hit shader hit attributes to vec2
2021-10-18 21:41:18 +02:00
README.md