procedural-3d-engine/data/shaders/texture.vert
2016-02-16 15:07:25 +01:00

24 lines
491 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec2 inUV;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
float lodBias;
} ubo;
layout (location = 0) out vec2 outUV;
layout (location = 1) out float outLodBias;
void main()
{
outUV = inUV;
outLodBias = ubo.lodBias;
gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
}