procedural-3d-engine/data/models
2016-08-15 15:17:01 +02:00
..
armor Added normal maps 2016-07-03 21:16:36 +02:00
lowpoly Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
sibenik Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
voyager Staging, optimizations and code cleanup for mesh loading example 2016-05-08 11:30:04 +02:00
angryteapot.3ds Added android support for gears, geometryshader, instancing and occlusion query examples (#97) 2016-03-25 19:43:01 +01:00
basicmeshes.dae Added shaders and testmeshes for indirect drawing example 2016-07-28 23:10:10 +02:00
box.obj
chinesedragon.dae Converted models from directX format to collada 2016-03-24 23:04:51 +01:00
color_teapot_spheres.X
cube.dae Added backgdrop, object and more text to text overlay example 2016-05-07 12:37:12 +02:00
cube.obj
cube.X
cylinder.obj
fireplace.obj
geosphere.obj
glowsphere.dae Added android support for parallax mapping, pipelines, push constants, radial blur, skeletal animation and tessellation examples (#97) 2016-03-25 21:08:59 +01:00
glowsphere.X
goblin.dae Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
openbox.dae Added open box background mesh 2016-07-14 23:44:38 +02:00
plane.obj
plane_circle.dae Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
plane_z.3ds
plane_z.obj
plants.dae Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
retroufo.dae Converted models from directX format to collada 2016-03-24 23:04:51 +01:00
retroufo_glow.dae Converted models from directX format to collada 2016-03-24 23:04:51 +01:00
retroufo_license.txt
retroufo_red.dae Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
retroufo_red_lowpoly.dae Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
rock01.dae New mesh and array texture for instancing example 2016-04-16 16:51:23 +02:00
samplescene.dae Use collada mesh for push constants example 2016-04-24 10:13:37 +02:00
shadowscene_fire.dae Added android support for shadow mapping (projected and omni) and texture (array and cubemap ) example (#97) 2016-03-25 15:29:38 +01:00
shadowscene_torus.X
skysphere.dae
sphere.3ds
sphere.obj
suzanne.obj
teapot.3ds
teapot.dae Added text overlay to cubemap sample, multiple objects, optimizations 2016-06-04 11:03:17 +02:00
torus.obj
torusknot.obj
treasure_glow.dae Added hidden treasure scene meshes 2016-05-26 19:42:27 +02:00
treasure_smooth.dae Added hidden treasure scene meshes 2016-05-26 19:42:27 +02:00
tunnel.dae Added runtime mip map generation examples (wip) (refs #178) 2016-08-15 15:17:01 +02:00
vulkanlogo.X
vulkanscene_license.txt
vulkanscene_shadow.dae
vulkanscenebackground.dae
vulkanscenelogos.dae
vulkanscenemodels.dae