procedural-3d-engine/shaders/glsl/deferredshadows/shadow.vert
2023-05-09 21:03:02 +02:00

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176 B
GLSL

#version 450
layout (location = 0) in vec4 inPos;
layout (location = 0) out int outInstanceIndex;
void main()
{
outInstanceIndex = gl_InstanceIndex;
gl_Position = inPos;
}