procedural-3d-engine/data/shaders/hlsl/base/textoverlay.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

10 lines
270 B
GLSL

// Copyright 2020 Google LLC
Texture2D textureFont : register(t0);
SamplerState samplerFont : register(s0);
float4 main([[vk::location(0)]]float2 inUV : TEXCOORD0) : SV_TARGET
{
float color = textureFont.Sample(samplerFont, inUV).r;
return float4(color.xxx, 1.0);
}