Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
36 lines
765 B
GLSL
36 lines
765 B
GLSL
// Copyright 2020 Google LLC
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struct VSInput
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{
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[[vk::location(0)]] float3 Pos : POSITION0;
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[[vk::location(1)]] float3 Color : COLOR0;
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};
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struct UboView
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{
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float4x4 projection;
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float4x4 view;
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};
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cbuffer uboView : register(b0) { UboView uboView; };
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struct UboInstance
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{
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float4x4 model;
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};
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cbuffer uboInstance : register(b1) { UboInstance uboInstance; };
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struct VSOutput
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{
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float4 Pos : SV_POSITION;
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[[vk::location(0)]] float3 Color : COLOR0;
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};
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VSOutput main(VSInput input)
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{
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VSOutput output = (VSOutput)0;
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output.Color = input.Color;
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float4x4 modelView = mul(uboView.view, uboInstance.model);
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float3 worldPos = mul(modelView, float4(input.Pos, 1.0)).xyz;
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output.Pos = mul(uboView.projection, mul(modelView, float4(input.Pos.xyz, 1.0)));
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return output;
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}
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