procedural-3d-engine/examples
skal 06bd9b8caa
Fix a typo in rotation.y update
+ remove the doubled rotation code at call site.
2023-03-04 09:29:39 -08:00
..
bloom Minor code cleanup 2022-12-09 07:24:32 +01:00
computecloth Merge pull request #925 from galaxysailing/computecloth-update 2022-12-31 13:44:47 +01:00
computecullandlod Fill stats and draw count buffer with zeroes 2022-12-31 16:01:11 +01:00
computeheadless Replaced outdated android layer names 2022-12-31 10:27:10 +01:00
computenbody Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer 2022-07-07 09:57:01 -04:00
computeparticles Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer 2022-07-07 09:57:01 -04:00
computeraytracing Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
computeshader Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
conditionalrender Simplify push constant setup 2023-02-24 17:03:48 +01:00
conservativeraster Code cleanup 2022-07-30 09:27:50 +02:00
debugmarker Minor code cleanup 2022-12-09 07:24:32 +01:00
deferred Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
deferredmultisampling Minor code cleanup 2022-12-09 07:24:32 +01:00
deferredshadows Minor code cleanup 2022-12-09 07:24:32 +01:00
descriptorbuffer Use alignment from properties 2022-12-05 20:14:35 +01:00
descriptorindexing Fix cube count & indices logic error in descriptorindexing example 2022-08-08 02:15:03 -04:00
descriptorsets Minor code cleanup 2022-12-09 07:24:32 +01:00
displacement Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
distancefieldfonts Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
dynamicrendering dynamicrendering: use the right layout for depth/stencil 2022-11-21 11:38:44 +02:00
dynamicstate Code cleanup and fixes 2023-02-24 16:13:31 +01:00
dynamicuniformbuffer Fix bound range in dynamicuniformbuffer sample 2021-08-31 12:27:52 +02:00
gears Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
geometryshader Minor code cleanup 2022-12-09 07:24:32 +01:00
gltfloading fix: typo in glfwloading example 2022-10-11 10:32:51 +00:00
gltfscenerendering Fixed specialization constant type in readme 2022-12-24 15:31:53 +01:00
gltfskinning Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
graphicspipelinelibrary Change light pos 2022-07-30 09:16:36 +02:00
hdr Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
imgui Added ImGui style selection 2023-02-25 10:27:47 +01:00
indirectdraw Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
inlineuniformblocks Merge pull request #790 from kuhar/clang-warnings 2022-12-31 14:03:31 +01:00
inputattachments Properly sync depth attachment access 2023-02-11 16:09:05 +01:00
instancing Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
meshshader Minor code cleanup 2022-12-09 07:24:32 +01:00
multisampling Synchronization fix 2023-02-24 16:50:39 +01:00
multithreading Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS) 2022-08-01 16:11:57 -04:00
multiview Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
negativeviewportheight Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
occlusionquery Minor code cleanup 2022-12-09 07:24:32 +01:00
offscreen Minor code cleanup 2022-12-09 07:12:45 +01:00
oit MoltenVK-specific fixes for descriptorindexing and oit examples 2022-08-05 00:27:58 -04:00
parallaxmapping Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
particlefire Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
pbrbasic Minor code cleanup 2022-12-09 07:24:32 +01:00
pbribl fix minor typo 2022-11-15 18:11:05 +02:00
pbrtexture Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
pipelines Fixes to dynamic state behavior in pipelines demo 2022-09-14 15:06:17 +01:00
pipelinestatistics Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
pushconstants Merge pull request #790 from kuhar/clang-warnings 2022-12-31 14:03:31 +01:00
pushdescriptors Fix a typo in rotation.y update 2023-03-04 09:29:39 -08:00
radialblur Minor code cleanup 2022-12-09 07:24:32 +01:00
rayquery Removed unused combined sampler from layout 2022-09-26 17:47:59 +02:00
raytracingbasic Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
raytracingcallable Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
raytracingreflections Remove duplicate code 2022-08-19 17:50:10 +02:00
raytracingsbtdata updating sbt record data example to also cover miss sbt data 2022-09-26 20:28:08 -06:00
raytracingshadows Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
renderheadless Replaced outdated android layer names 2022-12-31 10:27:10 +01:00
screenshot Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
shadowmapping Don't render scene when shadow map is dislplayed 2022-12-31 12:11:21 +01:00
shadowmappingcascade Fix frustum corner calculation for cascading shadows (Vulkan's clip space has a [0,1] z range instead of [-1,1]). 2023-02-20 23:13:19 +01:00
shadowmappingomni Merge pull request #783 from michead/shadowmappingomni 2022-12-31 13:50:18 +01:00
specializationconstants Minor code cleanup 2022-12-09 07:24:32 +01:00
sphericalenvmapping Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
ssao Minor code cleanup 2022-12-09 07:24:32 +01:00
stencilbuffer Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
subpasses Added sub pass dependency for the depth attachment 2022-12-13 20:49:19 +01:00
terraintessellation Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
tessellation Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS 2022-07-07 09:57:01 -04:00
textoverlay Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS) 2022-08-01 16:11:57 -04:00
texture Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texture3d Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturearray Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturecubemap Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturecubemaparray Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturemipmapgen Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturesparseresidency Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
triangle Fix for base subpass depedencies had uninitialized dependency flags. 2023-01-05 13:28:40 +01:00
variablerateshading Fixed specialization constant type 2022-12-24 15:26:48 +01:00
vertexattributes Code Review: a) revert TinyGLTF #defines, b) call vkDeviceWaitIdle() in macOS/iOS termination handlers, c) remove OpenMP target_compile_options() in CMakeLists 2022-07-27 01:21:20 -04:00
viewportarray Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
vulkanscene Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
CMakeLists.txt Added sample for VK_EXT_descriptor_buffer 2022-12-04 12:51:14 +01:00