procedural-3d-engine/android/computeparticles/computeparticles.Packaging/AndroidManifest.xml
2016-02-16 15:07:25 +01:00

35 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!-- Changes made to Package Name should also be reflected in the Debugging - Package Name property, in the Property Pages -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.$(ApplicationName)"
android:versionCode="1"
android:versionName="1.0">
<!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="21"/>
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<!-- This .apk has no Java code itself, so set hasCode to false. -->
<application android:label="@string/app_name" android:hasCode="false">
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:banner="@drawable/banner"
android:icon="@drawable/icon"
android:configChanges="orientation|keyboardHidden">
<!-- Tell NativeActivity the name of our .so -->
<meta-data android:name="android.app.lib_name"
android:value="$(AndroidAppLibName)" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>