procedural-3d-engine/shaders/glsl/texturecubemaparray/skybox.vert
Sascha Willems 27c8c36ebe Update shaders
Fixes #1177
2025-01-17 13:49:42 +01:00

23 lines
416 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
mat4 invModel;
float lodBias;
int cubeMapIndex;
} ubo;
layout (location = 0) out vec3 outUVW;
void main()
{
outUVW = inPos;
outUVW.xy *= -1.0f;
// Remove translation from view matrix
mat4 viewMat = mat4(mat3(ubo.model));
gl_Position = ubo.projection * viewMat * vec4(inPos.xyz, 1.0);
}