procedural-3d-engine/shaders/slang/computeheadless/headless.slang
2025-05-15 19:04:04 +02:00

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/* Copyright (c) 2025, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
RWStructuredBuffer<uint> values;
[[SpecializationConstant]] const uint BUFFER_ELEMENTS = 32;
uint fibonacci(uint n) {
if(n <= 1){
return n;
}
uint curr = 1;
uint prev = 1;
for(uint i = 2; i < n; ++i) {
uint temp = curr;
curr += prev;
prev = temp;
}
return curr;
}
[numthreads(1, 1, 1)]
[shader("compute")]
void computeMain(uint3 GlobalInvocationID : SV_DispatchThreadID)
{
uint index = GlobalInvocationID.x;
if (index >= BUFFER_ELEMENTS)
return;
values[index] = fibonacci(values[index]);
}