procedural-3d-engine/android/triangle/build.py
2017-03-12 10:52:09 +01:00

36 lines
1.1 KiB
Python

import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanTriangle"
ASSETS_SHADERS = ["triangle.vert.spv", "triangle.frag.spv"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
os.makedirs("./assets/shaders", exist_ok=True)
os.makedirs("./assets/shaders/base", exist_ok=True)
os.makedirs("./res/drawable", exist_ok=True)
# Shaders
# Base
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
for file in ASSETS_SHADERS:
shutil.copy("../../data/shaders/%s" % file, "./assets/shaders")
# Icon
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")