procedural-3d-engine/base
2016-06-25 23:01:09 +02:00
..
camera.hpp First person gamepad camera for Android (move with LT, look around with RT) 2016-06-20 22:08:50 +02:00
frustum.hpp Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example 2016-06-23 22:01:48 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Added vkResetFences function pointer (Android) 2016-06-06 17:09:32 +02:00
vulkanandroid.h Added vkResetFences function pointer (Android) 2016-06-06 17:09:32 +02:00
vulkandebug.cpp Updated debug callback, added more message prefixes and some comments (also fixes 2016-06-08 22:41:29 +02:00
vulkandebug.h Debug marker functions naming 2016-05-28 12:00:43 +02:00
vulkanexamplebase.cpp No longer enable validation layers at device level, deprecated since SDK 1.0.17.0 (refs #189) 2016-06-25 19:52:50 +02:00
vulkanexamplebase.h Added os specific example main entry point macros 2016-06-25 23:01:09 +02:00
vulkanMeshLoader.hpp Fixed compiler type cast warning 2016-06-25 13:27:18 +02:00
vulkanswapchain.hpp Transform swap chain image from undefined instead of present (fixes #156) 2016-06-21 22:23:14 +02:00
vulkantextoverlay.hpp Persitent mapped buffer for text overlay, fixed compiler warnings 2016-06-12 13:16:15 +02:00
vulkanTextureLoader.hpp Use undefined initial image layout (refs #187), request coherent host visible memory types 2016-06-21 23:10:04 +02:00
vulkantools.cpp Cleaned up image layout transition function, comments (refs #187) 2016-06-21 21:05:38 +02:00
vulkantools.h Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00