procedural-3d-engine/examples
2019-10-13 09:40:31 +02:00
..
bloom Validation disabled by default 2019-04-13 12:25:08 +02:00
commandbuffers Code cleanup, free Vulkan resources 2018-12-01 22:31:51 +01:00
computecloth Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
computecullandlod Pass the full count of the indirectCommands to vkCmdDrawIndexedIndirect 2018-12-27 13:11:07 -07:00
computeheadless Validation layer present check 2018-05-11 08:43:20 +02:00
computenbody Reworked compute shader n-body synchronization 2019-10-13 09:40:31 +02:00
computeparticles Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
computeraytracing Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
computeshader Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
conditionalrender UI rendering as part of command Buffer 2018-09-07 14:00:19 +02:00
conservativeraster Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-16 20:50:17 +02:00
debugmarker Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-14 10:32:05 +02:00
deferred Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
deferredmultisampling Fix sample count limits in deferredmultisampling 2019-03-06 12:58:28 +00:00
deferredshadows Removed fragment shader from shadow map generation pipeline 2018-09-16 21:39:31 +02:00
descriptorindexing Started work on descriptor indexing example 2019-06-10 13:07:48 +02:00
descriptorsets Use number of cubes for max. number of sets to allocate 2018-11-10 20:40:33 +01:00
displacement Use texture class descriptor with proper image usage layout (fixes validation) 2018-10-20 12:14:11 +02:00
distancefieldfonts Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
dynamicuniformbuffer Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
gears Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
geometryshader Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
hdr Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-05-11 12:16:28 +02:00
imgui Updated ImGui example to support recent ImGui version 2018-08-29 18:24:39 +02:00
indirectdraw Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
inlineuniformblocks Fix maxInlineUniformBlockBindings value + comment 2018-11-14 17:32:46 +01:00
inputattachments Streamlined UI overlay, code cleanup 2018-08-31 21:15:43 +02:00
instancing Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
mesh Fixed image usage (validation), code cleanup 2019-02-20 20:03:12 +01:00
multisampling multisampling: only build the per-sample pipeline if the device supports it 2019-09-05 22:29:30 +01:00
multithreading Command buffer fence ordering, vertex input refactored 2018-09-09 10:15:51 +02:00
multiview Use non-multiview renderpass for view display pipeline, proper final image layout (validation) 2018-11-07 21:34:02 +01:00
negativeviewportheight Fix incorrect VkDescriptorPoolSize in negativeviewportheight. 2019-04-22 17:53:28 -04:00
nv_ray_tracing_basic Fix a couple of small errors in ray tracing examples 2019-07-26 16:31:19 -07:00
nv_ray_tracing_reflections Fix a couple of small errors in ray tracing examples 2019-07-26 16:31:19 -07:00
nv_ray_tracing_shadows Fix a couple of small errors in ray tracing examples 2019-07-26 16:31:19 -07:00
occlusionquery Fix occlusion query example visual glitch 2019-03-20 14:15:44 +01:00
offscreen Enabled shader clip distance feature (validation) 2019-04-01 20:45:42 +02:00
parallaxmapping Removed remaining dds files 2019-09-06 19:18:15 +02:00
particlefire Only use anisotropic sampling if the device supports it 2019-09-06 10:47:10 +01:00
pbrbasic Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pbribl Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pbrtexture Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pipelines Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pipelinestatistics Don't use precise query control flag for statistic queries 2019-09-11 20:49:31 +02:00
pushconstants Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
pushdescriptors Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
radialblur Code cleanup and refactoring 2019-03-31 19:43:38 +02:00
renderheadless Code cleanup 2018-11-10 20:32:48 +01:00
scenerendering Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
screenshot Removed unused variables 2018-11-10 20:13:25 +01:00
shadowmapping Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-01 20:22:28 +02:00
shadowmappingcascade Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-14 11:43:50 +02:00
shadowmappingomni Much improved cube map visualization 2019-04-15 21:30:57 +02:00
skeletalanimation Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
specializationconstants Update camera perspective and aspect ratio on window resize 2018-10-21 09:47:29 +02:00
sphericalenvmapping Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
ssao Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-16 20:10:50 +02:00
stencilbuffer Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
subpasses Streamlined UI overlay, code cleanup 2018-08-31 21:15:43 +02:00
terraintessellation Don't use precise query control flag for statistic queries 2019-09-11 20:49:31 +02:00
tessellation Use texture class descriptor with proper image usage layout (fixes validation) 2018-10-20 12:14:11 +02:00
textoverlay
texture Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
texture3d Code cleanup, fixed validation error 2018-10-20 11:38:43 +02:00
texturearray Reworked texture array sample, code cleanup. refactoring 2019-04-13 13:38:17 +02:00
texturecubemap Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
texturemipmapgen Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
texturesparseresidency Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
triangle Merge pull request #488 from bioglaze/master 2018-08-26 09:56:48 +02:00
viewportarray Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
vulkanscene Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
CMakeLists.txt Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00