procedural-3d-engine/base
2016-06-03 13:15:55 +02:00
..
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers 2016-05-05 15:32:21 +02:00
vulkanandroid.h Android function pointers 2016-05-05 15:32:21 +02:00
vulkandebug.cpp Debug marker functions naming 2016-05-28 12:00:43 +02:00
vulkandebug.h Debug marker functions naming 2016-05-28 12:00:43 +02:00
vulkanexamplebase.cpp Wait for device to become idle after exiting render loop 2016-06-02 20:56:13 +02:00
vulkanexamplebase.h Explicit depth/stencil attachment setup in triangle example, code cleanup 2016-06-03 13:15:55 +02:00
vulkanMeshLoader.hpp Mesh loader now does staging to device local memory by default (Refs #84) 2016-05-20 23:15:31 +02:00
vulkanswapchain.hpp Destroy swap chain image views of swap chain is getting recreated 2016-04-09 18:59:46 +02:00
vulkantextoverlay.hpp Get image memory requirements before allocating image memory (Fixes #172) 2016-06-03 09:38:34 +02:00
vulkanTextureLoader.hpp Use Vulkan result check macro, compiler warnings 2016-05-30 20:44:49 +02:00
vulkantools.cpp Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00
vulkantools.h Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00