procedural-3d-engine/shaders/hlsl/triangle/triangle.vert
2023-05-09 21:03:02 +02:00

30 lines
583 B
GLSL

// Copyright 2020 Google LLC
struct VSInput
{
[[vk::location(0)]] float3 Pos : POSITION0;
[[vk::location(1)]] float3 Color : COLOR0;
};
struct UBO
{
float4x4 projectionMatrix;
float4x4 modelMatrix;
float4x4 viewMatrix;
};
cbuffer ubo : register(b0) { UBO ubo; }
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float3 Color : COLOR0;
};
VSOutput main(VSInput input)
{
VSOutput output = (VSOutput)0;
output.Color = input.Color;
output.Pos = mul(ubo.projectionMatrix, mul(ubo.viewMatrix, mul(ubo.modelMatrix, float4(input.Pos.xyz, 1.0))));
return output;
}