* Add gradle build scripts to more examples * Fix building graphicspipelinelibrary example on android * Fix tinygltf dependencies hostimagecopy uses tinygltf but didn't depend on it, while meshshader doesn't use it. * Load more Vulkan functions on Android The sparse functions are used by texturesparseresidency, while the begin/end rendering functions are used by trianglevulkan13.
24 lines
1 KiB
XML
24 lines
1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanDynamicstate">
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<application
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android:label="Vulkan dynamic state"
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android:icon="@drawable/icon"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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<activity android:name="de.saschawillems.vulkanSample.VulkanActivity"
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android:screenOrientation="landscape"
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android:configChanges="orientation|keyboardHidden">
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<meta-data android:name="android.app.lib_name"
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android:value="native-lib" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
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<uses-feature android:name="android.hardware.gamepad" android:required="false" />
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</manifest>
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