procedural-3d-engine/android/examples/dynamicstate/src/main/AndroidManifest.xml
William Pearson 358babffd8
Android build fixes (#1156)
* Add gradle build scripts to more examples

* Fix building graphicspipelinelibrary example on android

* Fix tinygltf dependencies

hostimagecopy uses tinygltf but didn't depend on it, while meshshader doesn't use it.

* Load more Vulkan functions on Android

The sparse functions are used by texturesparseresidency, while the begin/end rendering functions are used by trianglevulkan13.
2024-10-08 20:30:35 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanDynamicstate">
<application
android:label="Vulkan dynamic state"
android:icon="@drawable/icon"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
<activity android:name="de.saschawillems.vulkanSample.VulkanActivity"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden">
<meta-data android:name="android.app.lib_name"
android:value="native-lib" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.gamepad" android:required="false" />
</manifest>