* Add gradle build scripts to more examples * Fix building graphicspipelinelibrary example on android * Fix tinygltf dependencies hostimagecopy uses tinygltf but didn't depend on it, while meshshader doesn't use it. * Load more Vulkan functions on Android The sparse functions are used by texturesparseresidency, while the begin/end rendering functions are used by trianglevulkan13. |
||
|---|---|---|
| .. | ||
| java/de/saschawillems/vulkanSample | ||
| AndroidManifest.xml | ||