procedural-3d-engine/base
Sascha Willems 5d791ea5d1 Includes
2016-04-03 20:39:44 +02:00
..
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers, workaround for missing make_unique 2016-04-01 23:09:15 +02:00
vulkanandroid.h Android function pointers, workaround for missing make_unique 2016-04-01 23:09:15 +02:00
vulkandebug.cpp Updated validation layer names to SDK 1.0.5 2016-03-13 12:15:00 +01:00
vulkandebug.h Android compatibility for vulkandebug 2016-03-05 11:45:35 +01:00
vulkanexamplebase.cpp Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
vulkanexamplebase.h Corrected stage flag for push constant range, removed descriptor sets (not used in this example) 2016-04-02 12:47:08 +02:00
vulkanMeshLoader.hpp Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
vulkanswapchain.hpp queuePresent overload for passing a wait semaphore (#65) 2016-03-06 16:18:29 +01:00
vulkanTextureLoader.hpp Merge pull request #92 from 1ace/fix-vktools 2016-03-27 14:55:07 +02:00
vulkantools.cpp Shader module loading from android asset manager (#97) 2016-03-20 15:46:06 +01:00
vulkantools.h Shader module loading from android asset manager (#97) 2016-03-20 15:46:06 +01:00