procedural-3d-engine/data/shaders/base
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
generate-spirv.bat
textoverlay.frag
textoverlay.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
textoverlay.vert
textoverlay.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
uioverlay.frag Replaced text overlay with proper (imgui based) UI overlay class 2017-10-29 11:41:43 +01:00
uioverlay.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
uioverlay.vert Replaced text overlay with proper (imgui based) UI overlay class 2017-10-29 11:41:43 +01:00
uioverlay.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00