procedural-3d-engine/data/shaders/computecloth
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
cloth.comp Calculate normals only on last iteration 2017-07-09 12:28:03 +02:00
cloth.comp.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
cloth.frag
cloth.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
cloth.vert
cloth.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
sphere.frag
sphere.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
sphere.vert
sphere.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00