procedural-3d-engine/data/shaders/multiview
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
multiview.frag
multiview.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
multiview.vert
multiview.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
viewdisplay.frag Barrel distortion as parameter 2018-06-08 21:07:51 +02:00
viewdisplay.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
viewdisplay.vert Render views using quads with barrel distortion (instead of directly blitting result to swapchain) 2018-06-03 16:02:33 +02:00
viewdisplay.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00