procedural-3d-engine/base
2021-12-26 18:42:03 +01:00
..
benchmark.hpp Add option to only render a given number of frames. 2021-07-29 12:15:58 +02:00
camera.hpp Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
CMakeLists.txt Split swap chain class into header and implementation 2020-08-08 18:48:00 +02:00
frustum.hpp Moved frustum class to vks namespace (Refs #260) 2017-02-12 13:37:12 +01:00
keycodes.hpp Add DirectFB WSI support (#761) 2020-09-13 10:12:33 +02:00
threadpool.hpp Fixed typos 2020-08-08 13:25:58 +02:00
VulkanAndroid.cpp Added Android build files and screenshot for order independent transparency sample 2020-08-21 10:12:55 +02:00
VulkanAndroid.h Added Android build files and screenshot for order independent transparency sample 2020-08-21 10:12:55 +02:00
VulkanBuffer.cpp Remove pragma once from implementation files 2020-08-09 11:56:19 +02:00
VulkanBuffer.h Split buffer class into header and implementation 2020-08-08 22:18:35 +02:00
VulkanDebug.cpp Fixed typos 2020-08-08 13:25:58 +02:00
VulkanDebug.h Debug message callback calling conventions 2017-11-04 15:48:51 +01:00
VulkanDevice.cpp Updated Vulkan Headers to 1.2.178 2021-05-17 20:39:41 +02:00
VulkanDevice.h Split device class into header and implementation 2020-08-08 22:36:01 +02:00
vulkanexamplebase.cpp Added sample fro dynamic rendering using VK_KHR_dynamic_rendering 2021-11-06 19:45:22 +01:00
vulkanexamplebase.h Added sample fro dynamic rendering using VK_KHR_dynamic_rendering 2021-11-06 19:45:22 +01:00
VulkanFrameBuffer.hpp Fixed typos 2020-08-09 14:39:32 +02:00
VulkanglTFModel.cpp dstAccessMask should be VK_ACCESS_SHADER_READ_BIT 2021-10-16 16:38:55 +02:00
VulkanglTFModel.h Fix compile warning and crash in SSAO test. 2021-02-15 12:30:38 +01:00
VulkanHeightmap.hpp Split device class into header and implementation 2020-08-08 22:36:01 +02:00
VulkanInitializers.hpp Updated ray tracing samples to final ray tracing extensions 2020-11-23 12:15:57 +01:00
VulkanRaytracingSample.cpp Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
VulkanRaytracingSample.h Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
VulkanSwapChain.cpp Add support for rendering for the headless extension 2021-04-27 13:53:07 +02:00
VulkanSwapChain.h Add support for rendering for the headless extension 2021-04-27 13:53:07 +02:00
VulkanTexture.cpp Remove pragma once from implementation files 2020-08-09 11:56:19 +02:00
VulkanTexture.h Split texture class into header and implementation 2020-08-08 22:54:34 +02:00
VulkanTools.cpp Add VK_PHYSICAL_DEVICE_TYPE_CPU to string 2021-01-07 19:54:33 +00:00
VulkanTools.h Apply shader group handle alignment where required 2020-12-12 08:20:33 +01:00
VulkanUIOverlay.cpp Started working on sample showing comparing separate/interleaved vertex attributes 2021-12-26 18:42:03 +01:00
VulkanUIOverlay.h Started working on sample showing comparing separate/interleaved vertex attributes 2021-12-26 18:42:03 +01:00