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benchmark.hpp
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Merged #729
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2020-08-23 18:05:39 +02:00 |
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camera.hpp
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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CMakeLists.txt
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Split swap chain class into header and implementation
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2020-08-08 18:48:00 +02:00 |
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frustum.hpp
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keycodes.hpp
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Add DirectFB WSI support (#761)
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2020-09-13 10:12:33 +02:00 |
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threadpool.hpp
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Fixed typos
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2020-08-08 13:25:58 +02:00 |
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VulkanAndroid.cpp
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Added Android build files and screenshot for order independent transparency sample
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2020-08-21 10:12:55 +02:00 |
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VulkanAndroid.h
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Added Android build files and screenshot for order independent transparency sample
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2020-08-21 10:12:55 +02:00 |
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VulkanBuffer.cpp
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Remove pragma once from implementation files
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2020-08-09 11:56:19 +02:00 |
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VulkanBuffer.h
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Split buffer class into header and implementation
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2020-08-08 22:18:35 +02:00 |
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VulkanDebug.cpp
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Fixed typos
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2020-08-08 13:25:58 +02:00 |
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VulkanDebug.h
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Debug message callback calling conventions
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2017-11-04 15:48:51 +01:00 |
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VulkanDevice.cpp
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Better handling of device creation failure
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2020-08-27 22:32:49 +02:00 |
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VulkanDevice.h
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Split device class into header and implementation
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2020-08-08 22:36:01 +02:00 |
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vulkanexamplebase.cpp
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Reworked command line argument handling (#804)
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2021-01-29 15:40:52 +01:00 |
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vulkanexamplebase.h
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Reworked command line argument handling (#804)
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2021-01-29 15:40:52 +01:00 |
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VulkanFrameBuffer.hpp
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Fixed typos
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2020-08-09 14:39:32 +02:00 |
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VulkanglTFModel.cpp
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Create empty texture to be used with materials that miss e.g. normal maps
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2020-09-12 12:48:26 +02:00 |
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VulkanglTFModel.h
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Create empty texture to be used with materials that miss e.g. normal maps
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2020-09-12 12:48:26 +02:00 |
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VulkanHeightmap.hpp
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Split device class into header and implementation
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2020-08-08 22:36:01 +02:00 |
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VulkanInitializers.hpp
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Updated ray tracing samples to final ray tracing extensions
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2020-11-23 12:15:57 +01:00 |
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VulkanRaytracingSample.cpp
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Merge branch 'master' of https://github.com/SaschaWillems/Vulkan
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2020-12-12 08:21:10 +01:00 |
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VulkanRaytracingSample.h
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Updated ray tracing samples to final ray tracing extensions
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2020-11-23 12:15:57 +01:00 |
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VulkanSwapChain.cpp
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Add DirectFB WSI support (#761)
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2020-09-13 10:12:33 +02:00 |
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VulkanSwapChain.h
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Add DirectFB WSI support (#761)
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2020-09-13 10:12:33 +02:00 |
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VulkanTexture.cpp
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Remove pragma once from implementation files
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2020-08-09 11:56:19 +02:00 |
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VulkanTexture.h
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Split texture class into header and implementation
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2020-08-08 22:54:34 +02:00 |
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VulkanTools.cpp
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Add VK_PHYSICAL_DEVICE_TYPE_CPU to string
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2021-01-07 19:54:33 +00:00 |
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VulkanTools.h
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Apply shader group handle alignment where required
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2020-12-12 08:20:33 +01:00 |
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VulkanUIOverlay.cpp
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Load UI overla font from asset path
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2020-02-17 21:09:43 +01:00 |
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VulkanUIOverlay.h
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Split device class into header and implementation
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2020-08-08 22:36:01 +02:00 |