procedural-3d-engine/base
2016-07-20 19:16:09 +02:00
..
camera.hpp Apply rotation speed for mouse input 2016-07-03 21:06:17 +02:00
frustum.hpp Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example 2016-06-23 22:01:48 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Added vkResetFences function pointer (Android) 2016-06-06 17:09:32 +02:00
vulkanandroid.h Added vkResetFences function pointer (Android) 2016-06-06 17:09:32 +02:00
vulkandebug.cpp Updated debug callback, added more message prefixes and some comments (also fixes 2016-06-08 22:41:29 +02:00
vulkandebug.h Debug marker functions naming 2016-05-28 12:00:43 +02:00
vulkandevice.hpp Iterate over all available memory types (Fixes #209) 2016-07-19 20:28:31 +02:00
vulkanexamplebase.cpp Added more comments to the swapchain, some renaming for clarification 2016-07-20 16:45:09 +02:00
vulkanexamplebase.h Initialize (Linux) quit member (Fixes #207) 2016-07-18 20:43:41 +02:00
vulkanframebuffer.hpp Added more comments to the swapchain, some renaming for clarification 2016-07-20 16:45:09 +02:00
vulkanMeshLoader.hpp Updated deferred shadows example to use new framebuffer class 2016-07-16 23:27:39 +02:00
vulkanswapchain.hpp Removed unused function 2016-07-20 19:16:09 +02:00
vulkantextoverlay.hpp Persitent mapped buffer for text overlay, fixed compiler warnings 2016-06-12 13:16:15 +02:00
vulkanTextureLoader.hpp Use undefined initial image layout (refs #187), request coherent host visible memory types 2016-06-21 23:10:04 +02:00
vulkantools.cpp Cleaned up image layout transition function, comments (refs #187) 2016-06-21 21:05:38 +02:00
vulkantools.h Use Vulkan result check macro, removed unused functionality from tools and base class 2016-05-30 20:57:38 +02:00