51 lines
2.2 KiB
C++
51 lines
2.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Image (gli.g-truc.net)
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///
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/// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file gli/load.hpp
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/// @date 2015-08-09 / 2015-08-09
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "texture.hpp"
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namespace gli
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{
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/// Loads a texture storage from file. Returns an empty storage in case of failure.
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///
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/// @param Path Path of the file to open including filaname and filename extension
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texture load(char const * Path);
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/// Loads a texture storage from file. Returns an empty storage in case of failure.
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///
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/// @param Path Path of the file to open including filaname and filename extension
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texture load(std::string const & Filename);
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/// Loads a texture storage from memory. Returns an empty storage in case of failure.
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///
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/// @param Path Path of the file to open including filaname and filename extension
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texture load(char const * Data, std::size_t Size);
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}//namespace gli
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#include "./core/load.inl"
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