procedural-3d-engine/external/gli/gli/load.hpp
2016-02-16 15:07:25 +01:00

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2.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Image (gli.g-truc.net)
///
/// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file gli/load.hpp
/// @date 2015-08-09 / 2015-08-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "texture.hpp"
namespace gli
{
/// Loads a texture storage from file. Returns an empty storage in case of failure.
///
/// @param Path Path of the file to open including filaname and filename extension
texture load(char const * Path);
/// Loads a texture storage from file. Returns an empty storage in case of failure.
///
/// @param Path Path of the file to open including filaname and filename extension
texture load(std::string const & Filename);
/// Loads a texture storage from memory. Returns an empty storage in case of failure.
///
/// @param Path Path of the file to open including filaname and filename extension
texture load(char const * Data, std::size_t Size);
}//namespace gli
#include "./core/load.inl"