procedural-3d-engine/shaders/glsl/imgui/ui.frag
2023-05-09 21:03:02 +02:00

13 lines
No EOL
251 B
GLSL

#version 450
layout (binding = 0) uniform sampler2D fontSampler;
layout (location = 0) in vec2 inUV;
layout (location = 1) in vec4 inColor;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = inColor * texture(fontSampler, inUV);
}