procedural-3d-engine/CMakeLists.txt
2017-07-01 13:28:31 +02:00

189 lines
4.9 KiB
CMake

cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
cmake_policy(VERSION 2.8)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(NAME vulkanExamples)
project(${NAME})
include_directories(external)
include_directories(external/glm)
include_directories(external/gli)
include_directories(external/assimp)
include_directories(external/imgui)
include_directories(base)
OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF)
OPTION(USE_WAYLAND_WSI "Build the project using Wayland swapchain" OFF)
# Use FindVulkan module added with CMAKE 3.7
if (NOT CMAKE_VERSION VERSION_LESS 3.7.0)
message(STATUS "Using module to find Vulkan")
find_package(Vulkan)
endif()
IF(WIN32)
IF (NOT Vulkan_FOUND)
find_library(Vulkan_LIBRARY NAMES vulkan-1 vulkan PATHS ${CMAKE_SOURCE_DIR}/libs/vulkan)
IF (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
MESSAGE("Using bundled Vulkan library version")
ENDIF()
ENDIF()
find_library(ASSIMP_LIBRARIES NAMES assimp libassimp.dll.a PATHS ${CMAKE_SOURCE_DIR}/libs/assimp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WIN32_KHR")
ELSE(WIN32)
IF (NOT Vulkan_FOUND)
find_library(Vulkan_LIBRARY NAMES vulkan HINTS "$ENV{VULKAN_SDK}/lib" "${CMAKE_SOURCE_DIR}/libs/vulkan" REQUIRED)
IF (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
MESSAGE("Using bundled Vulkan library version")
ENDIF()
ENDIF()
find_package(ASSIMP REQUIRED)
find_package(Threads REQUIRED)
IF(USE_D2D_WSI)
MESSAGE("Using direct to display extension...")
add_definitions(-D_DIRECT2DISPLAY)
ELSEIF(USE_WAYLAND_WSI)
find_package(Wayland REQUIRED)
if (NOT WAYLAND_FOUND)
message(FATAL_ERROR "Wayland development package not found")
endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WAYLAND_KHR")
include_directories(${WAYLAND_INCLUDE_DIR})
ELSE(USE_D2D_WSI)
find_package(XCB REQUIRED)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_XCB_KHR")
ENDIF(USE_D2D_WSI)
# Todo : android?
ENDIF(WIN32)
IF (NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
ELSE()
message(STATUS ${Vulkan_LIBRARY})
ENDIF()
# Set preprocessor defines
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOMINMAX -D_USE_MATH_DEFINES")
# Clang specific stuff
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-switch-enum")
endif()
# Debug flags
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall")
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wextra -Wundef")
endif(CMAKE_COMPILER_IS_GNUCXX)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-std=c++11)
file(GLOB SOURCE *.cpp base/*.cpp)
# Function for building single example
function(buildExample EXAMPLE_NAME)
# Main
file(GLOB SOURCE *.cpp base/*.cpp ${EXAMPLE_NAME}/*.cpp)
SET(MAIN_CPP ${EXAMPLE_NAME}/${EXAMPLE_NAME}.cpp)
if(EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/${EXAMPLE_NAME}/main.cpp)
SET(MAIN_CPP ${EXAMPLE_NAME}/main.cpp)
ENDIF()
# imgui example requires additional source files
IF(${EXAMPLE_NAME} STREQUAL "imgui")
file(GLOB ADD_SOURCE external/imgui/*.cpp)
SET(SOURCE ${SOURCE} ${ADD_SOURCE})
ENDIF()
# Add shaders
set(SHADER_DIR data/shaders/${EXAMPLE_NAME})
file(GLOB SHADERS "${SHADER_DIR}/*.vert" "${SHADER_DIR}/*.frag" "${SHADER_DIR}/*.geom" "${SHADER_DIR}/*.tesc" "${SHADER_DIR}/*.tese")
source_group("Shaders" FILES ${SHADERS})
if(WIN32)
add_executable(${EXAMPLE_NAME} WIN32 ${MAIN_CPP} ${SOURCE} ${SHADERS})
target_link_libraries(${EXAMPLE_NAME} ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
else(WIN32)
add_executable(${EXAMPLE_NAME} ${MAIN_CPP} ${SOURCE} ${SHADERS})
target_link_libraries(${EXAMPLE_NAME} ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WAYLAND_CLIENT_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
endif(WIN32)
endfunction(buildExample)
# Build all examples
function(buildExamples)
foreach(EXAMPLE ${EXAMPLES})
buildExample(${EXAMPLE})
endforeach(EXAMPLE)
endfunction(buildExamples)
# Compiler specific stuff
IF(MSVC)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
ENDIF(MSVC)
IF(WIN32)
# Nothing here (yet)
ELSE(WIN32)
link_libraries(${XCB_LIBRARIES} ${Vulkan_LIBRARY})
ENDIF(WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/")
set(EXAMPLES
bloom
computecullandlod
computenbody
computeparticles
computeshader
debugmarker
deferred
deferredmultisampling
deferredshadows
displacement
distancefieldfonts
dynamicuniformbuffer
gears
geometryshader
hdr
imgui
indirectdraw
instancing
mesh
multisampling
multithreading
occlusionquery
offscreen
parallaxmapping
particlefire
pbrbasic
pbribl
pbrtexture
pipelines
pushconstants
radialblur
raytracing
scenerendering
screenshot
shadowmapping
shadowmappingomni
skeletalanimation
specializationconstants
sphericalenvmapping
ssao
subpasses
terraintessellation
tessellation
textoverlay
texture
texture3d
texturearray
texturecubemap
texturemipmapgen
texturesparseresidency
triangle
viewportarray
vulkanscene
)
buildExamples()