procedural-3d-engine/multithreading
2016-09-21 18:52:27 +02:00
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multithreading.cpp No more per-thread vertex and index buffer copy, more objects, random radial distribution (Fixes #168) 2016-09-21 18:52:27 +02:00
multithreading.vcxproj Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
multithreading.vcxproj.filters Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00