procedural-3d-engine/base
2016-05-17 23:26:08 +02:00
..
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers 2016-05-05 15:32:21 +02:00
vulkanandroid.h Android function pointers 2016-05-05 15:32:21 +02:00
vulkandebug.cpp Check debug message callback against VK_NULL_HANDLE (fixes defunct android build) 2016-04-15 20:57:34 +02:00
vulkandebug.h Android compatibility for vulkandebug 2016-03-05 11:45:35 +01:00
vulkanexamplebase.cpp Reset wait stage masks for submit info after submitting text overlay, disable depth writes and reads , optimize load and store ops for attachments 2016-05-17 23:26:08 +02:00
vulkanexamplebase.h Added wrapper for frame preparation and submission, including semaphore selection and text overlay 2016-05-15 20:11:28 +02:00
vulkanMeshLoader.hpp Skinned mesh stuff moved to class, added resources 2016-05-14 21:19:52 +02:00
vulkanswapchain.hpp Destroy swap chain image views of swap chain is getting recreated 2016-04-09 18:59:46 +02:00
vulkantextoverlay.hpp Reset wait stage masks for submit info after submitting text overlay, disable depth writes and reads , optimize load and store ops for attachments 2016-05-17 23:26:08 +02:00
vulkanTextureLoader.hpp Use buffers as copy sources for texutre loading functions (Fixes #140) 2016-05-14 13:50:44 +02:00
vulkantools.cpp Initializer for event create info 2016-05-16 09:23:49 +02:00
vulkantools.h Initializer for event create info 2016-05-16 09:23:49 +02:00