procedural-3d-engine/base/VulkanSwapChain.h
2025-06-09 19:57:47 +02:00

101 lines
3.8 KiB
C++

/*
* Class wrapping access to the swap chain
*
* A swap chain is a collection of framebuffers used for rendering and presentation to the windowing system
*
* Copyright (C) 2016-2025 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include <stdlib.h>
#include <string>
#include <assert.h>
#include <stdio.h>
#include <vector>
#include <vulkan/vulkan.h>
#include "VulkanTools.h"
#ifdef __ANDROID__
#include "VulkanAndroid.h"
#endif
#ifdef __APPLE__
#include <sys/utsname.h>
#endif
class VulkanSwapChain
{
private:
VkInstance instance{ VK_NULL_HANDLE };
VkDevice device{ VK_NULL_HANDLE };
VkPhysicalDevice physicalDevice{ VK_NULL_HANDLE };
VkSurfaceKHR surface{ VK_NULL_HANDLE };
public:
VkFormat colorFormat{};
VkColorSpaceKHR colorSpace{};
VkSwapchainKHR swapChain{ VK_NULL_HANDLE };
std::vector<VkImage> images{};
std::vector<VkImageView> imageViews{};
uint32_t queueNodeIndex{ UINT32_MAX };
uint32_t imageCount{ 0 };
#if defined(VK_USE_PLATFORM_WIN32_KHR)
void initSurface(void* platformHandle, void* platformWindow);
#elif defined(VK_USE_PLATFORM_ANDROID_KHR)
void initSurface(ANativeWindow* window);
#elif defined(VK_USE_PLATFORM_DIRECTFB_EXT)
void initSurface(IDirectFB* dfb, IDirectFBSurface* window);
#elif defined(VK_USE_PLATFORM_WAYLAND_KHR)
void initSurface(wl_display* display, wl_surface* window);
#elif defined(VK_USE_PLATFORM_XCB_KHR)
void initSurface(xcb_connection_t* connection, xcb_window_t window);
#elif (defined(VK_USE_PLATFORM_IOS_MVK) || defined(VK_USE_PLATFORM_MACOS_MVK))
void initSurface(void* view);
#elif defined(VK_USE_PLATFORM_METAL_EXT)
void initSurface(CAMetalLayer* metalLayer);
#elif (defined(_DIRECT2DISPLAY) || defined(VK_USE_PLATFORM_HEADLESS_EXT))
void initSurface(uint32_t width, uint32_t height);
#if defined(_DIRECT2DISPLAY)
void createDirect2DisplaySurface(uint32_t width, uint32_t height);
#endif
#elif defined(VK_USE_PLATFORM_SCREEN_QNX)
void initSurface(screen_context_t screen_context, screen_window_t screen_window);
#endif
/* Set the Vulkan objects required for swapchain creation and management, must be called before swapchain creation */
void setContext(VkInstance instance, VkPhysicalDevice physicalDevice, VkDevice device);
/**
* Create the swapchain and get its images with given width and height
*
* @param width Pointer to the width of the swapchain (may be adjusted to fit the requirements of the swapchain)
* @param height Pointer to the height of the swapchain (may be adjusted to fit the requirements of the swapchain)
* @param vsync (Optional, default = false) Can be used to force vsync-ed rendering (by using VK_PRESENT_MODE_FIFO_KHR as presentation mode)
*/
void create(uint32_t& width, uint32_t& height, bool vsync = false, bool fullscreen = false);
/**
* Acquires the next image in the swap chain
*
* @param presentCompleteSemaphore (Optional) Semaphore that is signaled when the image is ready for use
* @param imageIndex Pointer to the image index that will be increased if the next image could be acquired
*
* @note The function will always wait until the next image has been acquired by setting timeout to UINT64_MAX
*
* @return VkResult of the image acquisition
*/
VkResult acquireNextImage(VkSemaphore presentCompleteSemaphore, uint32_t& imageIndex);
/**
* Queue an image for presentation
*
* @param queue Presentation queue for presenting the image
* @param imageIndex Index of the swapchain image to queue for presentation
* @param waitSemaphore (Optional) Semaphore that is waited on before the image is presented (only used if != VK_NULL_HANDLE)
*
* @return VkResult of the queue presentation
*/
VkResult queuePresent(VkQueue queue, uint32_t imageIndex, VkSemaphore waitSemaphore = VK_NULL_HANDLE);
/* Free all Vulkan resources acquired by the swapchain */
void cleanup();
};