procedural-3d-engine/data/shaders/viewportarray/scene.vert
2017-03-19 12:20:03 +01:00

20 lines
356 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inColor;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
out gl_PerVertex
{
vec4 gl_Position;
};
void main()
{
outColor = inColor;
outNormal = inNormal;
gl_Position = vec4(inPos.xyz, 1.0);
}